View Full Version : Charaters kight / dragon
ODIN SIX
September 22nd, 2003, 06:20 PM
I figured I post this one too to see what yall think...
I will be using lots of displacement on the dragon, that is why there is not a lot of detail in the model..
http://www.treetop05.com/images/DraQuin-34a.jpg
http://www.treetop05.com/images/DraQuin-32.jpg
http://www.treetop05.com/images/DraQuin-33.jpg
http://www.treetop05.com/images/DraQuin-36.jpg
gasmask
September 23rd, 2003, 09:26 PM
dude this stuff is sick man, really good modelling ability, especially the dragon tail, its dope.
JoShuA
September 24th, 2003, 11:21 AM
The dragon is really good, parts that standout the most are the head and the tail, things i think detract from him are his feet. they just dont seem to fit. they dont' look really sculpted. same goes for the scales coming out of his neck. needs to be sharper. I don't know maybe your planning on fixing that with displacement.
also choose a different ambient light. it's just too pink.
natethegrate
September 24th, 2003, 11:34 AM
hello
good modeling, the dragon is nice and i would see some
finished displacement renderings...
the woman is also nice but the metal-tex from her armor is too heavy, its like a mirror
this are the two things i´ve seen so far,hope to see a
finish textured pic from the two...
ODIN SIX
September 24th, 2003, 10:55 PM
gasmask, Thanks
JoShuA,, Thanks for the time...
I will be using lots od displacement on this beast.. It will fix the feet alot..
natethegrate ,, These renders are early raytrace ,, I have learned much more about make reflection since then... You will see them both textured posed and in an Enviroment not too far from now... thanks for stopping by...
The concept art was done by ROckman
:beer:
poopinmymouth
September 25th, 2003, 02:27 AM
this is a great start on the transfer from concept to 3D. I would love to see the dragons neck thin out like in the concept. It has a little too worm like body right now. also the big shoulder pieces on the concept girl are rocking my casbah. I do love the double belts you got going on tho. I think on the dragons tail, you might want to play with it some more. most animal tails taper towards the end. You can keep all the detail in there, but it would be nice to see those spines get smaller, and right now the tail itself doesnt look muscular enough to hold up the spikeball on the end. keep up the good work!
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