jezelf
September 22nd, 2003, 08:37 AM
In addition to my thread over at CONCEPTS in 3D (http://www.conceptart.org/forums/showthread.php?s=&threadid=11698) I thought I'll bung these up. somes polygon friendly concepts for Battle Engine Aquila (http://www.battleengine.com/flash.html). not all of 'em made it to the game. You know the score - Its only till now Ive been allowed to show them.
hope you like.
(bosses)
http://www.jezelf.co.uk/images/concept/craft/BEA/Bosses/Kraken.jpg http://www.jezelf.co.uk/images/concept/craft/BEA/Bosses/Thunderhead.jpg
http://www.jezelf.co.uk/images/concept/craft/BEA/Bosses/Hive_v02.jpg
An intentional part of the design was for hard edges as the opposing side was more sleeky, smooth. colours for both sides (red Vs blue) also intentional as universal recognition for bad Vs good - all important factors for a fast paced game where you have to identify units in seconds.
hope you like.
(bosses)
http://www.jezelf.co.uk/images/concept/craft/BEA/Bosses/Kraken.jpg http://www.jezelf.co.uk/images/concept/craft/BEA/Bosses/Thunderhead.jpg
http://www.jezelf.co.uk/images/concept/craft/BEA/Bosses/Hive_v02.jpg
An intentional part of the design was for hard edges as the opposing side was more sleeky, smooth. colours for both sides (red Vs blue) also intentional as universal recognition for bad Vs good - all important factors for a fast paced game where you have to identify units in seconds.