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View Full Version : How long on a character concept piece


Arcangel
September 21st, 2003, 09:37 PM
Ive been wondering how long does it take one on a character concept piece, with moderate detail and color. Does your employer work with you cause I am havin a hard time understand what this guy wants. Or maybe they are just too freakin picky

F3nix
September 21st, 2003, 10:47 PM
it really depends man.

what the client wants, how specific they are in what they want..

then..

how good of a concept you can execute and can you satisfy the client...

If its tkaing you a long time its either they're not being clear on what they want exactly or you're not pulling these concepts out right...

Arcangel
September 22nd, 2003, 01:47 AM
I guess I am just really frustrated. The fact is this guy has poor communication skills, especially for a writer. On top of it all the most I can get out of him is generalizations on what he want. It ends up in being a hit or miss senario. I feel like I am to blame. When that is not truly the case here. Thats why I posted this thread. Frustration and curiosity on how long it takes the rest of the community, on an average. I ask this here because In my eyes you guys are the cream of the crop. Da bomb so to speak and thanks on the reply. Have a nice day.:chug:

F3nix
September 22nd, 2003, 07:02 AM
Take it easy. Can't work while frustrated. Take a break, relax. Maybe we can help?

Joeslucher
September 22nd, 2003, 11:30 AM
I'm having the exact same problem right now too. The guy gave me very little description at all of the characters and then asks me to make like 5 revisions when I send him the pencils or inks. There's no link to your artwork but I was wondering if you did the illustrations for a pen and paper RPG call Archangel?

Arcangel
September 22nd, 2003, 01:20 PM
Its for a TV series. I can't post the work, wish I could. But I'm not allowed too but thank for the replies guys:waves:

chukw
September 22nd, 2003, 02:23 PM
Some guys simply expect you to be telepathic! For a vital character- 1 day sketches/springboard ideas, 1 day revisions, and then whatever for final render, depending on the client's "prettiness" needs. I've been jerked around pointlessly by some clients, and had a nice, smooth process with others. The picky guys always seem to ALREADY know what they want, but they can't express it. Just because they say they are writers doesn't mean they're any good at it! ;) It's always best when working with a new client to lay down the rules at the get-go. Your only hope of self -defense is to work in a system of Overage Charges for extra dickin' with the concept. If a client won't bite for that, you might want to consider walking away. It all comes down to how much you want/need/will benefit in other ways from the job in question. It's also up to you, the artist, to manage your client. Make it clear, in friendly yet professional terms, that you need more info, and cannot keep working extra for free. It's a sales pitch from you! I've found that if you can get 'em talking you can coax the needed info out by helping them solidy the awesome images floating wispily in their fevered brains... ;) Good luck!

Arcangel
September 23rd, 2003, 05:16 AM
Thanks for the reply and the advice chukw. Sounds like a sound logical approach to the problem at hand. Cheer to ya buddy and hav a nice day :chug: