HausFly
September 20th, 2003, 06:29 AM
As I continue to look for work in the industry, I thought I'd do a few low poly models to add to my portfolio. This Goblin Scout is the first one I've completed. It comes in at 2282 tri's and uses a 1024x1024 texture sheet (self illuminated). Looking back, I probably could have used two or three 512 sheets, but this project was a learning experience. It took me about a day to model, a day to unwrap, and roughly four days to texture. After going through the low poly process, I'm certain that I can increase the quality and efficiency of my game models. Less talkin', more postin':
http://stu.aii.edu/~ajh062/GoblinScoutScene01.jpg
http://stu.aii.edu/~ajh062/GoblinScout01.jpg
The 1024x01024 skin.
http://stu.aii.edu/~ajh062/GoblinSkin01.jpg
Los alambres.
http://stu.aii.edu/~ajh062/WiresTris01.gif
Here's the initial sketch.
http://stu.aii.edu/~ajh062/GoblinScoutSketch01.jpg
http://stu.aii.edu/~ajh062/GoblinScoutScene01.jpg
http://stu.aii.edu/~ajh062/GoblinScout01.jpg
The 1024x01024 skin.
http://stu.aii.edu/~ajh062/GoblinSkin01.jpg
Los alambres.
http://stu.aii.edu/~ajh062/WiresTris01.gif
Here's the initial sketch.
http://stu.aii.edu/~ajh062/GoblinScoutSketch01.jpg