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Form
January 22nd, 2008, 02:26 PM
Week Seven Focus: Texture

Welcome Back:

First of all thank you to everyone for your patience over the holiday break. We had a big season downunder and i was completely snowed in (well not literally, its summer here!). We are back in business now that LMS Round 1 is done and dusted and I hope to see friendly faces back in here soon. We are going to ride this out full steam until the end of week 12, I have a few surprises up my sleeve, and we will be talking more about the new format that will commence after week 12. Without further ado, welcome back everyone, and lets step this up to another level.

Week Seven:


How do we define texture, and just what is it?

Essentially, texture refers to a sensation or property of something, and the word is used to describe both tactile sensations, and more metaphorical ones. Where it is obvious what we mean by the ‘texture of a rock’, the term is also used to refer to music, food, and the texture of one’s ‘character’.
In art, we can talk about texture in several ways. Let us first clearly distinguish between CREATING TEXTURE and DEPICTING TEXTURE.

Depicting Texture
The most important type of texture for us to begin to work with is the depiction of texture as we experience it with our sense of sight. This has nothing to do with a brush technique or any other method of application. It falls into the realm of observational painting and drawing, and refers to an understanding of how we perceive the properties of an object. How do we see the difference between a green lime and a green bouncy ball? How do we know from a distance that something is glass or plastic? It has to do with the physical properties of the SURFACE of the object, and by studying this, we can formalize guidelines for its reproduction – and therefore a stepping stone to producing realistic paintings. The following image from Niklas Jansson’s great tutorial depicts the different properties of surfaces and how they effect the way light bounces around. It does a better job of explaining than I will:

http://itchstudios.com/psg/tuts/speculars.jpg

Essentially, what we perceive as texture is in fact the patter of light playing off the physical object and into our eyes. As you can see above, when the surface (at a micro level) is smooth like glass or water, the light bounces off in a reasonably predictable and direct fashion causing a specular highlight. Whereas a rough piece of stone would be bumpy and rough at a micro level, thus the different angles of these bumps ‘scatter’ the light and cause a more diffused highlight that spreads over the object.

The best way to study the depiction of texture is just that – by studying. Observing in the same way that you would observe skin tones and colours, the anatomical landmarks or perspective on a skyscraper. Observe how light plays off the different ingredients on a pizza, the difference between the surface of the eye and the surface of the eyebrow. Depicting this in your painting then becomes a matter of where and how you put down the strokes depicting light.

Creating Texture
The other texture that we talk about is specific to painting. It involves the actual physical manipulation of the texture of the painting itself, as opposed to the depiction of the true-to-life texture of your subject. This type of painted texture is a result of traditional painting, especially from the Renaissance on, as painters began dealing with thick, impasto application of the paint as a technique unto itself. Rembrandt was well known for this and I remember marveling at the sculptural way he handled the paint when I saw his self portraits at the Uffizi.

http://www.jamescgroves.com/rembrandt/6.jpghttp://www.northernlightstudio.com/imagesburntoil/7bdetail7a.jpg

This approach added a new dimension to painting as it interacted in a dynamic way with the actual light in the room where the painting was hung. It also created a much more physical avenue for expression with the style of the paint. It showed forcefulness and confidence and virtuosity by virtue of the bravado with which it was applied. In the age of digital painting we use this created texture not as a sculptural medium (since our canvases remain as flat as a pancake), but ironically enough we use it to make our paintings look LESS digital. Texture is used to take away the flat, plasticky look of the round brush, to suggest ‘accidental’ detail and to imitate natural media. It is a very useful method for generating ideas or populating your painting with life and variation. And it can definitely still be used as an eye magnet.

Using Texture:
Unlike Depicted Texture, which is a result of continued observational painting and study of light, created texture can be approached in a much more individualized way. When we talk about digital painting, we have a few options open to us. For now, we will discuss:

- Texture Brushes
- Photo Overlay
- Pattern Overlay
- Duplicate and multiply method

1. Texture Brushes

Here I am going to talk only about photoshop, as my experience in Painter is limited. The photoshop brush system works as a repeating path of alpha shapes which it can transform and morph in various ways. When we use a typical painting brush (say a hard round default), these alpha’s are spaced very closely together, so that each one overlaps the previous, and so we get a (somewhat) continuous, unbroken line. Many custom brushes change the spacing of the ‘heads’ so the brush is less fluid, or you can add scattering, variance, pressure control and so on.
What is more important to understand is that Photoshop is an ADDITIVE COLOUR system (we talked about this in colour week). What this means (for the purpose of this discussion) is that essentially, each brushstroke is ‘dry’ and layered in a similar manner to layering different coloured lights. Each brushstroke is somewhat transparently overlaid, whereas in an oil painting for instance, overlaying a brushstroke would blend it with the wet paint underneath resulting in a completely different end mixture.
So when we use texture brushes we can use this to our advantage. After blocking in or even rendering a smooth picture to get the forms right, we can lightly skim over this with texture brushes to add detail. Or we can also use texture brushes from the beginning to help us with the ideas stage. Or you can mix it up. Using texture brushes leaves you fairly in control of what you are doing, and the biggest learning curve is taking the time to familiarize yourself with all the brushes (especially if you are using some of the sets downloadable from guys like Cicinemo –after all, they created the brushes for specific purposes which you may be unaware of). Once you know your brushes, you will be better equipped to know which to pull out when you have to render water or the bark of a tree.
I would recommend having a dig around to find brushes here at CA from Cicinemo, M@ and Barontieri. Im sure some of you have the links if you would care to share them? They are a good introduction to custom brushes and there are some great ones in there. Also, feel free to have a fiddle. In ps, select any part of an image (can be a portion of a photo, or a scribble, or whatever). Select it with the marquee tool, then go Edit > Define Brush Preset. Type a name and it will appear at the bottom of your brush list. Open up the Brushes window and have a play with the settings and try some stuff out. Im sure most of you know your way around this already.

2. Photo Overlay

Here we are talking about taking a whole photograph and dropping it over your painting to add texture. This is a much more gross method with unpredictable results. Its great for the sketch stage and can provide you with strange shapes and silhouettes to explore. It also has the added benefit of being able to introduce random colour shifts into the piece to add a bit of spice. To do this, drag and drop a photo into your psd. It will appear on a new layer. Lower the opacity slightly and then experiment with the different blending modes. Multiply and soft light are great for this technique. Look out for areas where the photo adds nice subtle textures like dirt on the ground or grit on a wall, or where it suggests whole new shapes (like a lightbulb suggesting a hot air balloon). If a part of the photo doesn’t contribute, add a quickmask to the layer and mask out the unnecessary areas.

3. Pattern overlay

This is the same as above, except using a specific texture or pattern photo to achieve a specific effect in a specific area.

4. Duplicate and Multiply Method

Again, same blending method as 2 and 3 except here we are working at the mid stages of the sketch. Heres what to do:
CTRL+SHIFT+N = New Layer
ALT+CTRL+SHIFT+E = Merge all visible layers onto the new layer
CTRL+T = Free transform. Flip, stretch, warp, move and distort your image a few times
Then change the blending mode as above. The added advantage to this is that you are using shapes and silhouettes already present in the painting, so this can be a good way to add similar elements to create rhythm or unity throughout. ‘Echos’ are an important compositional tool.

This Week’s Tasks:

1.Creating Brushes
I would like to create an Environmentoring brush set for us all to append onto our own sets. Once you guys have played around with brushes I would like you to create 2 brushes with specific purposes and then give them naming conventions as follows:
ENVM_Texture_Name
Ie. ENVM_Water_Form

I will get these from you during the week individually and then compile them into an ABR for you all to download. That’s your study task this week. Also, optionally, it would be good if you posted up examples of your brush ‘in action’.

2.Portfolio Piece
This week we will follow along with the EOW. The topic (as yet unannounced over there, shhh!) will be ‘Abatoir’. In this piece you must demonstrate BOTH: Depicted Texture and Constructed Texture. You will be marked on your use of both these things, and how well the texture reads in your image. Furthermore, you will be assessed on how you use texture to enhance the communication or narrative of your image. The interpretation of abattoir is open as far as style and time period.

DEADLINE: FEBRUARY 6

Good luck guys, spread the word that we are back in business. Im really tired so I may have missed a thing or two. But I’ll be around.

Finally I thought I would leave you with a quote:
A century and a half ago, Asher B. Durand wrote that when execution “becomes conspicuous as a principal feature of the picture, it is presumptive evidence, at least, of a deficiency in some higher qualities.”

More surprises to come… welcome back
A

Earendil
January 22nd, 2008, 02:37 PM
Woohoo! We're back in business!

Looking forward to this!

chaosrocks
January 22nd, 2008, 09:20 PM
just a nother lil historical note Durand did restrikes of almost all rembrandts etcing plates.. at least all he could get his hands on
I own one and its as close as I will p[robably ever get to a rembrandt....

rvdtor
January 22nd, 2008, 10:54 PM
great! i was waiting for this topic in particular...been wanting to get better at textures.

Form
January 23rd, 2008, 02:27 AM
how go the experiments kiddies? does everyone know we are back in biznitz? check in please...

Gundersen
January 23rd, 2008, 04:03 AM
Well we got 2 weeks on us still :) Ill do some experiments to please you tonight Form :asslick:

Btw in the Art Battle of Alti I am useing more textures then i ever done before, I have posted a WIP in the thread

Earendil
January 23rd, 2008, 01:03 PM
Here's two brushes I've come up with; one for clouds/water plumes/smoke, and another for fire. I'll send the brushes after I've toyed with them some more, I want to tweak the fire one a bit it looks kinda cheesy especially around the edges.

Is fun! :P

Forget the attachment manager until the forums are fixed. ;)

http://farm3.static.flickr.com/2181/2214982956_47f76343b0_o_d.jpg

Looking at that waterfall sideways, the brush would also be good for wakes, waves, and turbulent waterflow.

chaosrocks
January 23rd, 2008, 03:00 PM
attachment thingy works fine
you just have to attach withthe manager and then embed withthe paperclip. and if you screw up I can fix it

crx

Earendil
January 23rd, 2008, 04:21 PM
So...attach, then link to the attachment url with the Globe/Paperclip icon?

chaosrocks
January 23rd, 2008, 04:30 PM
ooh mess of brushy goodness!

http://i39.photobucket.com/albums/e181/chaosrocks/newbrushes4.jpg

what a mess
fun though

Earendil
January 23rd, 2008, 05:14 PM
Very fun!

Note to everyone however, if your brushstrokes/pattern run up against the edges of your canvas you will get a nice hard horizontal line cutting off on all sides (a square if you will :P ) chaos, I noticed some rectilinear shapes that don't seem to be a part of your original brush pattern, and I'd bet if you used a soft eraser around the edges before defining the brush patter, those hard edges (and square shapes) would be gone.

Not that they couldn't be used for texture tho...hmmmmm.

Gundersen
January 23rd, 2008, 05:23 PM
A little tips about brushes that Form didnt mention, but OFC make them in black and white. :P And preferably show how they look in black and white.

But i got restricted allowence when it comes to speaking for the next week, so dont listen to me ...


Edit

Here is an example of what i mean, I STOLE a random picture on internet for this one. Basicly cut out a part of a hillside i liked and turned it into black and white with strong value contrast, dont want all of that lame greyscale in there ruining it :P Then i changed the settings to make it very random in its pattern, to basicly create som hilly kind of thing

I know its a SHITTY brush, cause it took me 2 minutes. But its just to show we need brushes that speed up our process and create random patterns :P
288089

Earendil
January 23rd, 2008, 05:58 PM
First, what's OFC mean? :P

Second, why do you have restricted allowance to speak?

Third, way cool brush. Not for texture necessarily but just getting some interesting shapes down. Mine took about 40 minutes total of niggling, and a lot of what's seen is actually made from several variations of the brush...I should save some of the variants.


A little tips about brushes that Form didnt mention, but OFC make them in black and white. :P And preferably show how they look in black and white.

But i got restricted allowence when it comes to speaking for the next week, so dont listen to me ...


Edit

Here is an example of what i mean, I STOLE a random picture on internet for this one. Basicly cut out a part of a hillside i liked and turned it into black and white with strong value contrast, dont want all of that lame greyscale in there ruining it :P Then i changed the settings to make it very random in its pattern, to basicly create som hilly kind of thing

I know its a SHITTY brush, cause it took me 2 minutes. But its just to show we need brushes that speed up our process and create random patterns :P

http://conceptart.org/forums/attachment.php?attachmentid=288089&d=1201127701

chaosrocks
January 23rd, 2008, 08:57 PM
gundy If you follow my instructions your images would work right......fixed

Gundersen
January 24th, 2008, 01:09 PM
First, what's OFC mean? :P

Second, why do you have restricted allowance to speak?

Third, way cool brush. Not for texture necessarily but just getting some interesting shapes down. Mine took about 40 minutes total of niggling, and a lot of what's seen is actually made from several variations of the brush...I should save some of the variants.


1. Offcourse
2. I am bad
3. Thank you, I dont think Form means we need to create brushes that creates patterns in clothes or something. A rock brush is also a texture brush :P

hehe

Gundersen
January 26th, 2008, 05:11 AM
I am sick ... sorry not being active. Ill be back soon

rvdtor
January 26th, 2008, 08:28 AM
well a new texture brush i just made...experimenting... oh and chaosrocks i like the boxy feel ur brush makes..how do u do that?

http://img179.imageshack.us/img179/3023/brushtestwo3.jpg

chaosrocks
January 26th, 2008, 10:29 AM
get better Gundy.
I like the tumble weed brush
thesquare edges come from just grapping a square marquis of pattern and calling it a brush.
goddess i wis I could rotate it as I use it like and oil brush

chaos

Earendil
January 26th, 2008, 02:57 PM
I know it's not much help, but maybe you could try mapping the rotation to pen pressure? :bashful:

Form
January 26th, 2008, 10:57 PM
or buy a better wacom, chaos!! :P

Gundersen how come you can't talk? Was it something I said while drunk? :D

keep the work coming his week guys!! whos still missing? where are robmorfin, D.Lab and jodali at?

robmorfin
January 27th, 2008, 02:28 AM
whos still missing? where are robmorfin, D.Lab and jodali at?

I'm back, I just found out we were back few days ago (thanks Ear), but of course couldn't even sign in to see the assignment 'til today; I thought DLab quit few assignments ago when he failed, and Jodali should be around.

One advice Gund, don't make them black and white only, use different gray values and those will turn into opacity values of the brush and you can achieve more texture variety.

Chaos, check the 6D pen from Wacom, not cheap but can do what you are looking for, specially in Painter X: http://www.wacom.com/intuos/Accessories.cfm

Now I'm going to read the assignment before I can't log in again, hopefully I still have time to finish.

R.

jodali
January 27th, 2008, 05:51 AM
whats up everyone, haven't been here cause my storage device went to hard drive heaven right around new years. I was pretty pissed because I lost a few PSDs and some of my brush set (remember kids; always back-up your shit!) long story short I got a new computer, I will be posting specs and pics later.. I dont know if I will be here 100%. working on the computer, getting it to the level of my preferences

great timing with this week, I need to get my brush set back. these are some old ones for inspiration, will probably make some new ones tomorrow.
all these work MUCH better with a wacom.

1. only new brush, trees from picture
2. hard round, dual brush with #3
3. picture of a floor spill
4. scribbled with wacom on white background then made it a brush

http://i102.photobucket.com/albums/m120/jdlfx/CAorg/brushCOMP.jpg

Earendil
January 27th, 2008, 07:01 AM
Great stuff Jodali, I always wondered how your stuff looked so textured...Durrr. :P

I haven't used it personally but Ron Lemen cannot sing the praises of the 6d pen enough...so...check it out. :)

Earendil
January 28th, 2008, 01:21 PM
Ok, so...here are some thumbs. Not sure if they read...(EDIT: Nope, they do not. Back to the tablet board.) I like the bottom one the best.290112

Gundersen
January 30th, 2008, 11:15 AM
Ok I am partly healthy again, will force out some WIP tonight. Have promised Form a vertical frame ... gonna be hard. My ideas is a disturbed image of the entire thing rather then painting what it realy is ... well we will see how that turns out hehehe

Earendil: omg you get the class award for haveing the ugliest signature ... :P hehehe

I want to create a couple of brushes for industrial enviroments, I have some ideas i will test out today aswell

robmorfin
January 30th, 2008, 12:34 PM
Earendil: omg you get the class award for haveing the ugliest signature ... :P hehehe

Ear, Gund is right, I think you could have done a better color selection for it.
hehehe

Earendil
January 30th, 2008, 01:00 PM
Did it draw your eye? Mission accomplished!

Gundersen
January 30th, 2008, 02:36 PM
Ok here is my first WIP which i was dreaming about yesterday night... Its basicly a sci fi factory, a MASSIVE one that produces meat to an overpopulate earth...

This is my 2nd picture i paint in painter, any thoughts?

(I started doing basic composition in Painter, then work it up in photoshop afterwards)

EDIT: I also promised Form to do a vertical frame, so I had an extra limitation :P

chaosrocks
January 30th, 2008, 03:13 PM
nice composition gunderson
reminds me of "sweeney Todd's london"

with a bit of piranesi thrown in

robmorfin
January 31st, 2008, 02:32 AM
Ear, I like the third one as well.

Gund, looking nice, nice depth, just watch the width of the chain as you recede, the bridges look really far away bu the chains look closer

Form, here are some brushes I created yesterday & today, you asked for two, got carried away, created some more, do we post the ABR file or email it to you?

Form
January 31st, 2008, 11:43 AM
gunderson - cool dude, glad you got started amid your ill health. For your composition, id be watching that its very left- dominated which leaves it unbalanced. Also, compositionally, with a tall frame like that you should ideally look at having some big diagonal elements to flow through it instead of just straight verts and horizontals.

rob - cool start, but you need to play with more settings! set angle and roundness jitters, scattering, hue controls... play around some more. At the moment they are very repetitive strokes

robmorfin
January 31st, 2008, 12:45 PM
Will do...

Earendil
January 31st, 2008, 01:31 PM
More WIP. I like this idea better, now it's a matter of figuring out design elements and tweaking the overall comp before I go all the way.292271

Form
January 31st, 2008, 11:52 PM
cool, ear. just watch the central composition - maybe crop one side.

Earendil
February 1st, 2008, 01:04 AM
Update. Should we post our WIPs in the EOW forum too? I don't see why not, so I'm going to...292777

daldbaatar
February 1st, 2008, 05:59 AM
hey fellas. Its cool to have us back. Will put my stuff soon. Need to think and work on the idea first. Abatoir....hmmmm....So there shouldnt be much limit to the brush count aint it? Well i basically work with 6 brushes overall...ok nuff said. See ya soon.

chaosrocks
February 1st, 2008, 10:21 AM
hey I just ordered the 6d pen for my intuos. Im stalling to experiment withthat and see if will really do what I want it to do. Im thrilled that Form is throwing us all at EOW... the competition is steep.

chaos

chaosrocks
February 1st, 2008, 03:07 PM
i am working on it
293196

Earendil
February 2nd, 2008, 02:14 AM
hey I just ordered the 6d pen for my intuos. Im stalling to experiment withthat and see if will really do what I want it to do. Im thrilled that Form is throwing us all at EOW... the competition is steep.

chaos

Would you mind posting some of your experimentation? :) That would be interesting to see! And you're right about the competition. o.o
Here's another update!

293498

It's starting to "dehaze"...I'm hoping to have this ready for full-on fleshing out (pardon the pun) of the details and focals by tomorrow night. Still kinda balancing things...

daldbaatar
February 2nd, 2008, 05:46 AM
http://img231.imageshack.us/img231/4554/brushdl6.jpg

check my brushes out...will use these. as rusts and smokes and etc...love ya'll all ya'll...

Gundersen
February 2nd, 2008, 07:57 AM
Well i worked more on my WIP, and started to HATE it, so i went mental in Painter for an hour and came up with this new one in the end, will go for this. Basicly a sci-fi scenario again, some people are guarding some place where there is a chain of animals going to the butchery ... ahh whatever :P ehhehe

btw Will take it into Photoshop when i am happy with the look

Gundersen
February 2nd, 2008, 08:00 AM
Chaos: I know you are useing painter, so i just have to ask you what brushes you are useing?

I have just started useing Painter myself, So i am not an expert at ALL, but it seems like your setting on your brushes is what creates the "look" you have on your images. I would recomend you to play around with the "Artistic Oil" brush. Play with the settings on Blend and water and also opacity. And go MENTAL, dont be afraid that the paint blends into the paint next to it.

hope i didnt say to much, if you prefere your own way then dont listen to me

chaosrocks
February 2nd, 2008, 08:34 AM
actually I have been using Photoshop lately. rather than painter. I am waiting for th enew pen still, and I have benn working really hard on clarity trying to avoid the enivtable blur and mixing the comes , for me, with both painter and blending
Its fun but not giving me the edges Im trying to achieve now. I will , nodoubt go back to painter one of these days. I do like it. and when I do I'll try that
my tourblr with painter though is it feeds my "MEssy " tendencies
In PS Im using a soft chalk build up and one of my custom texture brushes mostly in conjunction with a hard round. as soon as I can rotate it i will no doubt go back to flats which is what I use for traditional oils.

Gundersen
February 2nd, 2008, 07:42 PM
another WIP from me, takeing it into Photoshop now and working on it there

comments and critts are most welcome.. One day to go for me

Form
February 3rd, 2008, 01:52 AM
gund - looking nice man - the textures are working nicely. dont forget to clarify your mental image, then use that to clarify your forms, add silhouette, make the space read well. Theres a lot of empty space in there - if the form of it reads really well, you can get a 'grand' feeling that will be quite sinister. But if you slack on the technical side, its just going to look like empty space...

Form
February 3rd, 2008, 01:52 AM
can everyone mail me their .abr's to adam@paquette.com.au when they are ready? Cheers

daldbaatar
February 3rd, 2008, 04:02 AM
http://img233.imageshack.us/img233/4137/abatoirxx3.jpg
guys i'm working on this. this is the 1st glance. Feel free to critt it. There will be lot of meats be hung from every floor. I might even add as many floors as i can to make a rythm. color will be basically rusty, cold.

Gundersen...i love your piece there dawg. I think there needs to be full of dry brown dark blood all over the floor and more meat should do just fine. and it will be cool to add some really evil light bulbs on the ceiling.

Ear...i will crit it when u add colors...looks cool tho. very balanced.

Form
February 3rd, 2008, 10:36 AM
thx got your emails rvdtor and jodali

Form
February 3rd, 2008, 10:38 AM
dald looking supoib - dont forget (everyone) the function of an abbatoir is not just to HANG meat, its to kill the animals and all the process in between as well. Think conceptually! dald id like to see an interesting use for that big hole going down. i can think of several cool ideas off top of my head - but im sure you can too. good luck!

Gundersen
February 3rd, 2008, 11:31 AM
An update on mine, might be the final one ... :P

Quite pleased with how it turned out atm

daldbaatar
February 3rd, 2008, 01:37 PM
Gundersen u rule....

yo adam...some of us is not finished including me and we would like to have more time on this stuff...please...well to me, i got some other projects happening around and...will finish it in 2 or 3 days...will that be cool?

Gundersen
February 3rd, 2008, 01:55 PM
Here is the two custom brushes i made, both used in my image to create some fake texture :P

rvdtor
February 3rd, 2008, 02:08 PM
i like the textures u got and used with your brushes gundersen, really gives the metal beams a rustic feel.

this is what i have working out the values and lighting and the base of it all and the textures. gots more to go in the meantime please crit and let me have it.

http://img216.imageshack.us/img216/3866/envmhw0.jpg

Form
February 3rd, 2008, 02:23 PM
in case anyone didnt notice, i meant to synchronise the due for this with eow.

its due on the 6th, not the 3rd
cheers

Form
February 3rd, 2008, 03:04 PM
everyone,

I have been thinking about this class and how its plodding along. Unfortunately a few of the surprises I was planning for you guys have fallen through due to unreliable douchebags as well :(

Due to dwindling participation, and a general sense that im getting thats telling me this is a somewhat innefficient way to do this... im thinking of calling a stop to the class after this week.

Then as of next week, I would make myself available to 5 people (at a time) who have a specific portfolio - based goal (ie to get a job at Blizzard, or to work in film, or to develop their enviro section in their folio etc). I will then prepare an outline for their portfolio, and then support them with specific critique/lessons where needed.

I think this is a much more direct way to help people out and fucks with my time less (which means i end up doing a better job of it). I think some people are just using this class as a reason to be forced into painting, which isnt why i started it.

Please tell me what you all think of this. It isnt final yet.

Earendil
February 3rd, 2008, 04:17 PM
Kinda hard to miss the decline we've had. :\

I support your idea. There's no sense in keeping something that screws up your timetable so bad.

Some specifics would be good, as everyone brings their own strengths and weaknesses to a picture, and this way you can tailor lessons more to the individual.

robmorfin
February 3rd, 2008, 05:08 PM
WIP of the Abbatoir.

Form, saw the extension, thanks.

Earendil
February 3rd, 2008, 10:53 PM
Here's the latest. Still haven't done anything with the left side. So far just working on the transition areas between various planes so they're differentiated.

294919

:ilaekae: welcome.

jodali
February 4th, 2008, 08:11 AM
I do agree with your idea, form, if it makes everything easier on you. I dont think that I could have a full time job in the industry and put up with us noobs at the same time. you handle that well. I would like to spend more time in here but I'm torn between wanting to draw other stuff (mostly speed painting, get values, composition set up as quick as possible) and dealing with this piece of shit operating system called "vista". Its always asking me "Are you sure you want to run the application 'photoshop.exe'?" I didn't get 4GB of ram so my windows can have drop shadows and transparent frames. anyway, I'm good with just about any method of mentoring, and would be honored to have a professional criticizing my stuff.

this is what I have so far, CS2 crashed on me a few times, now I'm saving every 5 minutes or so. I still have a lot of work to do. All crits welcome..
http://i102.photobucket.com/albums/m120/jdlfx/CAorg/aritoirD.jpg

Form
February 4th, 2008, 09:59 AM
very cool start jodali :) and thanks for the support :) i like your texture stuff thats going on, now keep the lighting strong, give it narrative and support the focus of the narrative with the rest of your painting. Sweet man. did you use any 3d for this?

Guys I have made my decision about the class, and I will be starting a new and better class structure after next week, which gives you guys the chance to re-evaluate your commitment and then reapply for the intake if you wish. More about that over the next few days. In the meantime, you will have until the 13th to do touchups on any of the pieces you have completed so far. For all of you who stuck it out to the end of this class, I will be writing you references for your CV stating the outcomes you have all achieved together. Until the new info goes up lets all focus on seeing out week 7, and spending a good week asking for any feedback needed on your pieces to date. Im really pleased that this half of the group stuck it out and gave it their all. I hope some of you will rejoin for the second intake and I hope I can offer you a more direct way to improve your skills over the coming months

Cheers A

Earendil
February 4th, 2008, 02:44 PM
Good idea regarding the touchups.

What is a CV? :noob:

Jodali, did you use GoogleSketchup for that?

Also, in Vista, either change User Account Control settings, or turn the whole thing off to get rid of that asking permission crap.

Or reinstall XP, it uses less RAM than Vista anyway.

Gundersen
February 4th, 2008, 03:40 PM
CV = Curriculum Vitae

aka if you ever applied for a work in your life, you applied with a CV

Earendil
February 4th, 2008, 05:30 PM
A resume. Good!

Form
February 4th, 2008, 05:58 PM
i think theres a semantic difference. im pretty sure a resume is a list of the jobs you have had, whereas a curriculum vitae includes everything - your wor experience, education, extracurricular activities, special skills etc. but yeah, effectively im talking about a resume :)

ANd jodali, Vista is the killer man. I uninstalled it from my new comp and run xp. Also, the wacom guys when they do live events on the cintiq in australia, always have dualboot and boot to xp. Vista is just too shitty at this point in time.

robmorfin
February 4th, 2008, 08:06 PM
Curriculum Vitae is called in all the world, but in the US everybody knows it like Resume, it was renamed at some point in time, I had to change it on mine when I got here.

In regards to Vista, Jodali, I use Vista Ultimate 64 (for a year now), it would ask you if you want to use the program for the 1st time, in that same Dialog Box, there's a Checkbox, check it and it shouldn't ask you again.

I don't have any problems at all, with XP I had to format my computer at home more than 6 times in 5 years I used it, it totally screws up your system after a while; I've felt Vista as reliable and stable as Windows 2000 and improved.

Earendil
February 5th, 2008, 03:22 AM
"Stay on target..."

295812

jodali
February 5th, 2008, 06:32 AM
thanks for the vista advice everyone, so far I'm not a big fan.

I did not use any external 3D program for this. 100% CS2. sketch > 3 point perspective (basic box shaped lines you saw in the last one) > in CS2, Vanishing Point filter with a black and transparent brick image > once they were all aligned in perspective they were used as a mask so I could paint the bricks and grout separate from each other, its a bit time consuming at first but it ends up being easier to put the texture and lighting in later in the image, which I had to do a few times. vanishing point is somewhat 3D, but thats all I used.

not done yet, almost
http://i102.photobucket.com/albums/m120/jdlfx/CAorg/aritoirE.jpg

chaosrocks
February 5th, 2008, 11:05 PM
my abbatior... posted in EOW

ythis is an experimental speed paint
done during a Theater Board meeting

http://i39.photobucket.com/albums/e181/chaosrocks/espalierw.jpg

using my new texture brushes
I dont know how to post them to you though. I suppose I should say now that I dont need to focus on building a porfolio and all that . So I will not be continuing withthe reformated class I will give my spot to one more deserving. I will still hityou guys up fro crits and help now and then
esp any who waste their time on IRC . I have learned a whole lot... now I just have to get on with aplying it. Feel free to hit me up for any help I can give you. you know I will always make time
With greatest respect
Chaorocks

rvdtor
February 5th, 2008, 11:35 PM
well this is gonna by my final i think..tweaked it a bit from the one i posted in the eow thread.
and form even if it ends being the big class i still have to say thanks man...taking time from your own work to teach us is more than we could have all asked for...I've learned tons and more than i could have expected.

http://img123.imageshack.us/img123/2668/envm23lx8.jpg

Earendil
February 6th, 2008, 02:49 AM
Final.

296524

robmorfin
February 6th, 2008, 04:10 AM
Update, still need to work on it a lot, will finish it tomorrow

jodali
February 6th, 2008, 05:22 AM
posted in EOW

daldbaatar
February 6th, 2008, 02:27 PM
Hey guys...this is the final...Love ya'll. this week i sucked cus i was the most latest one to submit...oh well

http://img158.imageshack.us/img158/2102/abat2jv2.jpg

Form, Adam...this was an honor having u as my first Digital painter teacher. I will take your classes again in the future no matter when...will be glad if u still continue this...

robmorfin
February 6th, 2008, 03:41 PM
Wow, Dald you really pull it out, I was wondering what the function was going to be for that pit, a BLOODY WATERFALL, how clever and marvelous, great idea.

Form
February 6th, 2008, 06:44 PM
guys my net is capped so half these images arent loading - if you are wondering why im not replying or giving feedback. I will! I promise :) for now... thread on class 2 is up:

http://www.conceptart.org/forums/showthread.php?p=1636049#post1636049

robmorfin
February 6th, 2008, 11:00 PM
update, will try to finish it tonight

robmorfin
February 7th, 2008, 03:47 AM
Final Image

Form
February 7th, 2008, 07:21 AM
im getting a red x for dald's?

Earendil
February 7th, 2008, 09:32 AM
It's imageshack, but it's still loading for me.

Here's the direct link:
http://img158.imageshack.us/img158/2102/abat2jv2.jpg

robmorfin
February 8th, 2008, 02:21 AM
Added some atmosph. perspective, just realized it's very different than exteriors, I didn't do any in teriors for this class, I think.