poopinmymouth
September 18th, 2003, 02:03 AM
Second Interview: Neox
Well first off, what is your name, and where are you from?
Steffen Unger and I’m from Berlin / Germany
Ok, and what are you currently doing? School? work?
both I’m going once a week to school and will be graduated media designer at the end of the year, the rest of the week I’m character modeler at SEK in Berlin
well this again till the end of the year, then I’m going to lead our 3d crew...
Uh that was when I was 15 or 16 with Corel Dream 3d I’ve never been that good in drawing, so I needed a better way to get some graphics for my own game projects done ;-)
So do you see yourself sticking with Game art? Or do you want to eventually move into film?
Well I like to have my polygon limits at work and break them in my free time, I love working on games, and for me low poly modelling is more art the high poly modelling without any guidelines...
So who are your biggest inspirations?
Oh there are a lot, in 3d I’d say wiro, this guy was always an inspiration for me... traditionally the old masters or the younger ones, frazetta, brom etc... Well everything is some sort of inspiration to me, basically all organic stuff; I don't like technical stuff at all ;-)
Ok, so where do you see yourself in 5 years?
good question I really don't know in the last interview I gave it was to be a lead 3d Artist for a small team behind me... well I reached that aim, I really don't know what comes next, maybe I start disliking all those concept ional and planning work and my wish will be to be a ordinary 3d modeler again ;-) the future will show me basically it would be cool to finally get an own style and be able to work without it on others concepts... :-P
What do you do right now to improve your artwork?
Learning more and more about anatomy and working together with professional comic artists to get better in character design and modeling
So what do you like most about the online community? Like concept art and the others?
The best on those communities is to see work of a lot of gifted people and how beginners become better, I always liked to see the progress of different people and how the style changes through the months and years
what advice do you have for any beginners?
Take your time and practice as much as you can, harsh critique may be hard at first but you can only learn, don't give up and you'll become a great artist ;-)
and don't use too many smilies, no on will talk to you seriously... shit that was an advice to myself ;-)
What do you think is one of the best looking games that have come out recently?
oh wow that’s hard to tell, technically I always like Metal Gear Solid 2 on PS2 the most, perfect mood, and prefect use of the PS2... from style view I like Zelda the windwaker a lot, one of the best worlds I’ve ever seen in games.. And well our game :D
Anything else you would like to say before we conclude?
I’m not pretty good in saying goodbye so I guess its better to say nothing more but thanks for taking me for the second interview partner ;-)
Well first off, what is your name, and where are you from?
Steffen Unger and I’m from Berlin / Germany
Ok, and what are you currently doing? School? work?
both I’m going once a week to school and will be graduated media designer at the end of the year, the rest of the week I’m character modeler at SEK in Berlin
well this again till the end of the year, then I’m going to lead our 3d crew...
Uh that was when I was 15 or 16 with Corel Dream 3d I’ve never been that good in drawing, so I needed a better way to get some graphics for my own game projects done ;-)
So do you see yourself sticking with Game art? Or do you want to eventually move into film?
Well I like to have my polygon limits at work and break them in my free time, I love working on games, and for me low poly modelling is more art the high poly modelling without any guidelines...
So who are your biggest inspirations?
Oh there are a lot, in 3d I’d say wiro, this guy was always an inspiration for me... traditionally the old masters or the younger ones, frazetta, brom etc... Well everything is some sort of inspiration to me, basically all organic stuff; I don't like technical stuff at all ;-)
Ok, so where do you see yourself in 5 years?
good question I really don't know in the last interview I gave it was to be a lead 3d Artist for a small team behind me... well I reached that aim, I really don't know what comes next, maybe I start disliking all those concept ional and planning work and my wish will be to be a ordinary 3d modeler again ;-) the future will show me basically it would be cool to finally get an own style and be able to work without it on others concepts... :-P
What do you do right now to improve your artwork?
Learning more and more about anatomy and working together with professional comic artists to get better in character design and modeling
So what do you like most about the online community? Like concept art and the others?
The best on those communities is to see work of a lot of gifted people and how beginners become better, I always liked to see the progress of different people and how the style changes through the months and years
what advice do you have for any beginners?
Take your time and practice as much as you can, harsh critique may be hard at first but you can only learn, don't give up and you'll become a great artist ;-)
and don't use too many smilies, no on will talk to you seriously... shit that was an advice to myself ;-)
What do you think is one of the best looking games that have come out recently?
oh wow that’s hard to tell, technically I always like Metal Gear Solid 2 on PS2 the most, perfect mood, and prefect use of the PS2... from style view I like Zelda the windwaker a lot, one of the best worlds I’ve ever seen in games.. And well our game :D
Anything else you would like to say before we conclude?
I’m not pretty good in saying goodbye so I guess its better to say nothing more but thanks for taking me for the second interview partner ;-)