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View Full Version : Justin "Coro" Kaufman Gun Design Demo Parts 1 & 2


MassiveDVD
January 16th, 2008, 07:43 PM
Available now! :) As usual, we'd love to hear your feedback.

Youtube Trailer: http://www.youtube.com/watch?v=k7ZgQw2N_pY#GU5U2spHI_4

Part 1: $14.00 - http://store.payloadz.com/go?id=101556
Part 2: $14.00 - http://store.payloadz.com/go?id=101560
Parts 1 & 2: $20.00 - http://store.payloadz.com/go?id=101559
-----------
Justin 'Coro' Kaufman has worked on literally hundreds of titles in his career as an Art Director and Concept Artist. This experience has made
him someone who clearly understands that at the end of the day the goal of a concept artist is to provide a very specific visual solution for
a client or game. While this demonstration has plenty of information about painting techniques and design philosophy, it always comes back around to
making a deliverable asset. If you want to know what it takes to work in the games industry, this is is where it's at.

Kaffinated
January 16th, 2008, 08:18 PM
Oh jeeze. i wet my pants with this Coro sexiness :)

hm333
January 16th, 2008, 09:03 PM
this is just fuck overwhelming
fucking fuck in the fucking shitty fucking ass big shit as fuck
we heart el coro 36

ps: did he throw some 3D in there?

Jake Kobrin
January 16th, 2008, 09:26 PM
http://store.payloadz.com/go?id=101559 - nice...

MassiveDVD
January 16th, 2008, 09:29 PM
hm333: Part 1 is 100% Photoshop. Part 2 is 15% 3D Studio Max and 85% Photoshop.

el coro
January 16th, 2008, 09:37 PM
hey guys! this download covers the making of an assault rifle concept from the thumbails, to a refined concept, the basics on 3-d blocking in and getting solid renders, and finally how to put it all together at the end into a nice, presentable and comprehensive concept. its hopefully the first of several production series downloads we got in the works here at the MB...hope those of you who download it like it.-c36

K-bot
January 16th, 2008, 10:32 PM
Parts 1 & 2: $20.00 - http://store.payloadz.com/go?id=101559

That is extremely fair and just of you guys to price it like that, I really appreciate it!

Coro is my hero...

[void]
January 16th, 2008, 11:01 PM
Awesome downloading now.

Now for the moustache grooming demo....

romance
January 17th, 2008, 12:11 AM
i hope this demo includes some talk of "babies attached to someones feet".

Thanks for this Coro, Aaron, and MB.

hm333
January 17th, 2008, 01:57 AM
thanks gentlemen will buy it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
soooooooooooooooooooooon
when have the moneyyyyyyyyyyyyyyyyyyyyyyyyyyyy
shit

Duq
January 17th, 2008, 02:13 AM
I hope it has any good tips on growing a moustache as well :o

*Happily buys the combo set*

Kian
January 17th, 2008, 02:20 AM
Great stuff. Cheers Coro.

MeTaL-Mike
January 17th, 2008, 03:36 AM
Nice!! i was planning to do something with objects so this is very convenient.

Coinpurse
January 17th, 2008, 03:36 AM
yeahhh alright,
just what i've been waiting for. No chicks with dicks, thank god lol
Love~

cotron
January 17th, 2008, 04:05 AM
coro you're so dreamy!!!!! i will watch this before bed every night. or... in bed even!

MeTaL-Mike
January 17th, 2008, 05:54 AM
HAHAHAHAHAH. dude you'r so full of shit. Awesome, love it. oh and ahh cool vid too. :D

[EDIT] Just finished Part 2. really cool approach with the 3d modeling. Nice to see this in practice.

aph
January 17th, 2008, 06:34 AM
Your doing it! Gotta find some time to watch this haha =D

Unbreakable
January 17th, 2008, 12:44 PM
Sweet can't wait to watch it!!

G@m
January 17th, 2008, 01:42 PM
Just finished to watch the first part, great video!
Definitely worth the money :D

4ntimatter
January 17th, 2008, 08:19 PM
The gun design itself looks amazing.

Jason Manley
January 17th, 2008, 10:13 PM
The thing some of you aspiring concept peeps need to realize is that if you know this stuff coro is sharing after doing what...150 major entertainment worlds...is that this is the kind of stuff that gets you jobs.

Good luck to those really chasing that dream. The info is out. More will come.


Jason

Visceral 619
January 17th, 2008, 11:20 PM
just started downloading, thanks for sharing coro.

Studio Colrouphobia
January 18th, 2008, 01:29 AM
I put myself as "watching" the Payloadz-account, so I would get updates to my email, but it doesn't seem to work. I have yet to be notified on this one through my email.

Just thought you guys wanted to know.

MeTaL-Mike
January 18th, 2008, 02:02 AM
I put myself as "watching" the Payloadz-account, so I would get updates to my email, but it doesn't seem to work. I have yet to be notified on this one through my email.

Just thought you guys wanted to know.

dude, subscribing to the CONCEPTART.ORG DOWNLOADABLE TUTORIALS AND EDUCATIONAL DVD' thread worked for me. Maybe an Idea???

Studio Colrouphobia
January 18th, 2008, 06:48 AM
dude, subscribing to the CONCEPTART.ORG DOWNLOADABLE TUTORIALS AND EDUCATIONAL DVD' thread worked for me. Maybe an Idea???

I did that too, however, I did the same with their payloadz account, which should work just as good and with direct linking to the actual new product, something that sometimes have taken londger to find in the afforementioned CA.org topic ;)

MeTaL-Mike
January 18th, 2008, 07:05 AM
Colrouphobic - weird shit man. hope they'll fix it.

Duq
January 18th, 2008, 07:48 AM
Just a question.

Many times I heard that in gamestudios. artists who knew how to model where slowly pushed into a modeller position because modellers are more needed then concept artists. Now I can understand that in Massive Black things will prolly be different since their is a focus on conceptwork. But when you are not in such a envirioment, is it still smart to use 3d blocking for your concepts? Isnt their some danger involved that by showing that you can model you will end as the guy that models all the props? This question applies more to starting artists then settled ones, since we starters get pushed around so easy.

Call0ps
January 18th, 2008, 08:13 AM
dug , i have no experience on the field what so ever, but i think, its because of the time u take doing those? with 3d blocking u can do faster... more beliveble and anycase easy to rework on. and u only show the results, how and what u use to it, is not that important( anyway its always good to know 3d bases ), again thats only my opinion

el coro
January 18th, 2008, 01:16 PM
Just a question.

Many times I heard that in gamestudios. artists who knew how to model where slowly pushed into a modeller position because modellers are more needed then concept artists. Now I can understand that in Massive Black things will prolly be different since their is a focus on conceptwork. But when you are not in such a envirioment, is it still smart to use 3d blocking for your concepts? Isnt their some danger involved that by showing that you can model you will end as the guy that models all the props? This question applies more to starting artists then settled ones, since we starters get pushed around so easy.

why in the world would you hide a valuable skill, or try not to use something that will make you better at your job? that attitude is rediculous. if you dont take the time to learn at least some 3d, you are basically putting yourself at a distinct dissadvantage against concept designers who do know it and can use it to get faster, more accurate concepts. also, if you have more than one skill, it can make you a much more valuable asset to any production team. bear in mind that what makes an effective concept artist goes beyond ones ability to draw cool shit. the things have to be designed properly, follow form and function and all that stuff, which is a skill that most 3d game modellers havent developed as much as a concept artist typically, so if you can design better than most modellers, your job is probably safe. but yeah, as much as im not into modelling all day, im very glad i know it. its made me WAY faster and more effective at my job. having the atttitude against learning it because you might have to use it on the job is going to make you obsolete to this industry within the next 5-7 years...trust me.:) -c36

Hyskoa
January 18th, 2008, 01:39 PM
*trusts fiercly*
Ah yeah, you love it.

Main Loop
January 18th, 2008, 06:45 PM
why in the world would you hide a valuable skill, or try not to use something that will make you better at your job? that attitude is rediculous. if you dont take the time to learn at least some 3d, you are basically putting yourself at a distinct dissadvantage against concept designers who do know it and can use it to get faster, more accurate concepts. also, if you have more than one skill, it can make you a much more valuable asset to any production team. bear in mind that what makes an effective concept artist goes beyond ones ability to draw cool shit. the things have to be designed properly, follow form and function and all that stuff, which is a skill that most 3d game modellers havent developed as much as a concept artist typically, so if you can design better than most modellers, your job is probably safe. but yeah, as much as im not into modelling all day, im very glad i know it. its made me WAY faster and more effective at my job. having the atttitude against learning it because you might have to use it on the job is going to make you obsolete to this industry within the next 5-7 years...trust me.:) -c36

Cosigned.

Especially in a small company, where they especially want people who will give them more for their buck, the more sets of skills you have, the better. If you can create concepts, AND model them, AND texture them, they got 3 for the price of one. Even if its not something you are particularly passionate about, its worth learning because it does help a lot. And, what are you going to do once the concept stage is done? Makes you worth keeping around longer, at least. Besides, you might actually like it :)

Ashrumm
January 19th, 2008, 01:31 AM
I watched both videos and I just have to say that is was one of the most invaluable demo's I've seen yet. Very practical, I've looked through the sketchbook section and the finally finished section and it is very rare to see actual production art being posted (and this is including myself) I started out as a modeler at the school i am currently attending and now that you guys are sharing tips on how to implement various skills ( modeling, texturing etc) to help better ourselves as all around artist is pretty fucking unselfish and amazing. Thanks Coro, this is a much appreciated demo. And you definitely have me thinking more along the lines of what a concept artist really is, and not just a guy who wants to draw and paint cool shit. Great method for cranking out various assault rifles, and implementing 3d for that final polished concept for the client.

Invaluable shit,

Duq
January 19th, 2008, 05:31 AM
why in the world would you hide a valuable skill, or try not to use something that will make you better at your job? that attitude is rediculous. if you dont take the time to learn at least some 3d, you are basically putting yourself at a distinct dissadvantage against concept designers who do know it and can use it to get faster, more accurate concepts. also, if you have more than one skill, it can make you a much more valuable asset to any production team. bear in mind that what makes an effective concept artist goes beyond ones ability to draw cool shit. the things have to be designed properly, follow form and function and all that stuff, which is a skill that most 3d game modellers havent developed as much as a concept artist typically, so if you can design better than most modellers, your job is probably safe. but yeah, as much as im not into modelling all day, im very glad i know it. its made me WAY faster and more effective at my job. having the atttitude against learning it because you might have to use it on the job is going to make you obsolete to this industry within the next 5-7 years...trust me. -c36

Thanks for answering :D

Saturns Gate
January 20th, 2008, 10:22 AM
why in the world would you hide a valuable skill, or try not to use something that will make you better at your job? that attitude is rediculous. if you dont take the time to learn at least some 3d, you are basically putting yourself at a distinct dissadvantage against concept designers who do know it and can use it to get faster, more accurate concepts. also, if you have more than one skill, it can make you a much more valuable asset to any production team. bear in mind that what makes an effective concept artist goes beyond ones ability to draw cool shit. the things have to be designed properly, follow form and function and all that stuff, which is a skill that most 3d game modellers havent developed as much as a concept artist typically, so if you can design better than most modellers, your job is probably safe. but yeah, as much as im not into modelling all day, im very glad i know it. its made me WAY faster and more effective at my job. having the atttitude against learning it because you might have to use it on the job is going to make you obsolete to this industry within the next 5-7 years...trust me.:) -c36

...WORD! :) Said like a true veteran! Nice one, will be purchasing your tutorial soon!

EDIT : Fuck it, just brought it! :D Was gonna save up some cash first but could not resist! :)

Matsign
January 20th, 2008, 12:51 PM
stop tempting us broke ass pencil pushers with downloadable awesomeness!






I bought it...

Saturns Gate
January 20th, 2008, 03:11 PM
Awesome stuff Coro! :D Just got finished watching the first part, gave me some good insight of course which ill put to practice with a project I am working on. Thankyou! Oh and shit man, I was in stitches at some parts, funny stuff! Oh but theres something everyone should know about this tutorial if you want to be a big boy concept artist..........*stares off into space*........Sorry, what was I just talking about? :)

Laters
Sean

Matsign
January 21st, 2008, 12:06 AM
Watched this. I totally recommend it.

Bevels?

Saturns Gate
January 21st, 2008, 01:11 AM
Watched this. I totally recommend it.

Bevels?

Bevel BEVEL!!!! Its the only way....

Just watched second part, can say both are equally as good! :) :asspat:

Rist
January 21st, 2008, 04:59 AM
I have seen all the CA DVD's and I have to say this was my favourite. With all the humour throughout I was glued to the monitor from start to finish.

Artworkguy
January 23rd, 2008, 04:11 PM
Curious how much time you allowed yourself for each stage?

Studio Colrouphobia
January 24th, 2008, 08:03 AM
Though I enjoy watching any professional work, and I want to know any little detail I can get to improve my own skills, I found the second lacking a bit.

The sound was perfectly crisp, which is good, but sometimes it felt like last minute there was a "oh...damn, lets cut that part out" And several minutes pass without anything said.
At one point it was even cut in the middle of a sentence. I hoped that was just something wrong with my download though but then it seemed more like t was done on purpose, so I dunno.

Would have liked to get a bit more out of the 3dSM part as far as explaining. I know it wasn't supposed to be a 3d tutorial or anything, but to see such a long swop of the process with explanations like "yeah, so Im just doing some stuff.." leaves someone that doesn't have any experience with 3d modeling programmes kinda wanting...


Some solid tips in there, even though the tips everyone wanted where left at a joking state ;)


I'm also interested in knowing how long hings actually take.
For all of the downloads really.
It's one thing to know how long the entire process is, it's something completely different to see Coro's hands move like a horny squirrel on steroids one second and the next almost seem like it's shot at actual speed....

I know I have potential to get good if I put alot of work into it, but horny-squirrl-on-steroid-hands I'll never get...

Basil
January 27th, 2008, 01:07 AM
i just watched them both yesterday and was very impressed. although i agree with some of colrouphobic's remarks, it was still an excellent value and a great insight into a typical MB workflow. my biggest problem with the second video was that the quick and dirty model you made looked neither very quick nor very dirty to me, even though i've done a bit of 3d.

big thanks to coro and MB for making this available to us!

you guys rock :)

aefx
January 27th, 2008, 01:31 PM
Excellent video but I have a quick question. After Coro creates the first layer and goes to do the second one with highlights, he does a few commands relating to selection. Looking at the PSD this looks like it allowed him to work on the drawings without ruining the edges. I saw did the select transparency layer on the first layer but I don't understand what he did after that. Can anyone let me know what commands he used?

Sneaker
January 29th, 2008, 09:51 AM
Excellent video but I have a quick question. After Coro creates the first layer and goes to do the second one with highlights, he does a few commands relating to selection. Looking at the PSD this looks like it allowed him to work on the drawings without ruining the edges. I saw did the select transparency layer on the first layer but I don't understand what he did after that. Can anyone let me know what commands he used?

I'm not sure if Coro isn't just good enough to paint without overpainting tranparencies.
But you can select the opaque pixels on the layer before (ctrl -click on the layer icon) and hit ctrl+H to hide the marching ants.

-Michael

Dominus
January 29th, 2008, 12:55 PM
tnx for the video Coro!

also, you spelled "YOU KNOW" about 1000000000 times :D

el coro
January 29th, 2008, 01:02 PM
hey guys! so cool to hear your responses. give me lots to think about for upcoming ones. its good to know what works and what doesnt, and what you guys would liek to see more of, ect.
to answer a few of the questions above...

Sneaker: DING DING DING!!! give the man a cookie. he's is correct about the pixel selection thing. its a great trick that i found out about just a few years ago, and i use it ALL the time now. invaluable when working in layers.haha i wish i was good enough to not need it, but i need all the help i can!

aefx: try what Sneaker said, just ctrl click on the icon thumbnail of the desired layer in the layers pallette. YES! its that easy.

notspecialist: thanks for the kind words. yeah these early forays into recording processes are going to be a bit rough around the edges, but thanks to you guys taking the time to leave feedback we can hopefully continue to tune and tighten this process. as far as the model is concerned, i promise you, its a really rough model. would not work for a game at all due to a myriad of tecnical issues (made of a million little parts pushed into each other, no welded verts, no UV's, and very poor poly distribution). i have found that the more i can approximate in 3d, the easier it is ultimately, so it makes sense to spend the time roughing everything in since you can get multiple uses out of it.(ie, turnarounds, ect). i spent prolly about 6-7 hours on the model, which is about a days work more or less, but when you think of the time it saves you on the next steps, its well worth it. :)

Colrouphobic: haah my apologies about the sound stuff, it can be difficult figuring out what to leave in and what to edit. i tend to talk alot and about all kinds of things that might not be directly related to the demo, so for the sake of saving the viewer any confusion, we edit out alot that doesnt deal directly with whats happening on screen. know that i am aware of this, and will try to streamline and keep on topic more for upcoming vids. as far as the modeling goes, thats great that it made you want more! like i said in the video, this demo was not to highlight the modeling process, since i am in fact a shitty modeler, and putting too much focus on how i model would again only detract and confuse the viewer from the intent of this lesson. i wanted to show you guys at least the beginning, and how to set up cameras and set renders, but how you make the make the model is up to you. im not really qualified to show you. you wanna watch someone who knows how to model so you can learn good habits. i think more than anything i was trying to show you guys that even a caveman can model, and that its a valuable tool that every smart concept artist should make use of. im glad you at least found some good tips in there. i have found humor a great vehicle to communicate my methods, especially since im making a space gun for a video game, and not fiding the cure to cancer :) i think all in all the time breakdown went somewhat liek this:
thumbnails: about 4 hours
rough draft view: about 1.5 hours
block model: about 6-7 hours, probably 9 if you count setting up and making the renders...
then for the final concept sheet, i think i spent somewhere in the neighborhood of 6 hours on it off and on.
so it took me around 20 hours to make this demo. this went prety fast however since i didnt have to revise each stage. typicaly on a real job it takes longer since there are more adjustments from stage to stage, particularly in the beginning stages.

Artworkguy: like i said up top, i spent around 20 hours on this. it would usually take longer on a real job, but since i could just run with each stage i was able to condense some.

Rist: thanks dude! im glad you liked it. hopefully we can keep doing these things as time allows!

Saturns Gate: lol nice. thats some sound advice there, im tellin ya! :)

Matsign: hahaha!

Duq: my pleasure dude! :)

Ashrumm: thanks man. my thinking is that its good to get this info out there for the people who want it. its valuable stuff if you wanna work concept for games, or even film. there are so many guys who use the 3rd "d" for their concepts, that you are at a disadvantage if you dont know it. plain and simple. im glad you enjoyed the vid. more to come!!! :D

Main Loop: spoken like a true working professional. haha :)

our deepest thanks to all of you who got this vid, please dont hesitate to leave your impressions in this thread. i am reading all of your comments and taking them to heart, and will definitely factor these considerations into upcoming downloads. thanks again guys!-c36

Studio Colrouphobia
January 29th, 2008, 02:57 PM
Thanks for the reply coro, Very nice to see you getting what Im talking about.
Personally I dont mind the humorous parts, but the cutting out got confusing.

Perfectly understandable about the 2d stuff, I've had 3dSM on my homepc for the past 3months because my boss invested in that and zbrush for us for some "future job" that never seem to happend.
We where to focus on zbrsh and so I have the tools but know next to nothing about them.

I'm surprised at the time it takes to finalize such a concept, though I imagined quite some time at the initial stages I wasn't expecting up to 20 hrs for the enitre deal, and you say thats pretty fast...
Suddenly I feel like I should be spending shitloads more time on my stuff...:rocker:

K-bot
January 29th, 2008, 04:13 PM
Thanks Coro! Some of the best thumbs to date after applying your techniques:

aefx
January 29th, 2008, 04:26 PM
I'm not sure if Coro isn't just good enough to paint without overpainting tranparencies.
But you can select the opaque pixels on the layer before (ctrl -click on the layer icon) and hit ctrl+H to hide the marching ants.

-Michael
Brilliant, it was the ctrl+H that I was missing. Thanks Michael, much appreciated! Thanks to Coro for the reply as well.

Marko Djurdjevic
January 30th, 2008, 08:22 AM
I purchased you...
...now I have a vital laughing machine on my computer and every time I feel down, I'll just watch your madness and cream myself.
Hah! The whole shabang felt like the good ol'days...
Do a derivativity DVD pleazzzzze. It's been long overdue....


M

Slash
January 30th, 2008, 04:48 PM
I think i learned a lot watching this, but the clip at the end gave me a raging hardon, and now i can't remember what i learned.


That being said, i'm having some trouble downloading the second video (yeah i know, i overlooked the 2 for 1 deal. :P ) I purchase it, it says "thanks for purchasing" and then when i click download nothing happens. The link i got in my email receipt doesn't work either, it just keeps churning with "waiting for payloads.com" down in the corner. :(


//edit: Nevermind, it worked after a while.


Part two was equally awesome! I did cringe a little (or a lot) during the 3d modeling parts, but thats just the modeler in me being silly. Like you said, its not about the modeling, but about making it look right. I cant wait to try some of this stuff out!

Monkey Cheese
January 30th, 2008, 07:17 PM
I thought that the video was really solid. I liked seeing the process and it was encouraging seeing the 3d techniques come into play. I have started using 3d frequently for the concepts that I use here. Occasionally I'll get hounded by co-workers for not sticking straight to 2d but it does get the job done faster. Plus some things are just more precise in 3d. I'm an enviroment artist so knowing multiple programs 2d/3d does come in handy as Coro has said.

I'll be honest though. The humor wasn't my bag. I guess it's because I don't buy videos often and when I do pay money I'm hoping for some serious discussion on the process...even if it is space guns. Philosophies like Marko talks about in his is cool...I don't know. There just seemed like so much joking, some farting and lots of in-jokes that it became a distraction for me personally. I kept wondering if more time was spent discussing the process or opinions on game art or art in general than on joking that it would have been that much more awesome. I think some bonus or out-takes would have been great instead of integrating it into the actual clip. Regardless, all in all, it's a great resource. It is in everyones best interest ,as with any teacher, to learn from what is being taught and how they approach a subject.

MassiveDVD
January 30th, 2008, 08:54 PM
Monkey Cheese: Noted. Thanks for the balanced review. :)

Main Loop
January 31st, 2008, 12:10 AM
nah, i found it really entertaining, maybe its cuz I think he's a really funny guy, and all of his demos have had the same sense of humor.. It's who he is.. plus it keeps you from spacing out if you know he might say somethign funny next..

Jake Kobrin
January 31st, 2008, 03:14 AM
If that's how you feel then never come to a MB workshop. You'll be like, "come on already. Can't we stop all of this humor and get on with the instruction???"
Coro's histerical. I want a video of him doing a stand up comedy duo with Dan Milligan! ;)

P.S. To Coro:
(a bit of WS related humor) Did you break up with Dan for Marko? :P

I really hope I get to talk with you next time. I was fool this time around and missed out on a lot of opportunities. Your creature presentation had me in stitches. And I was lucky to get the front row all to myself. :)
And your workspace at the atelier was really cool to see. You have a lot of skill in fine arts/portraiture that's not showcased as much as it should be.

Anyway,
Take care.

Thujon
January 31st, 2008, 05:41 AM
Hey
I just bought it and watched it two times....but still there is a catch...

Coro you have tried twice and still didnt figure out to express the best advice for Concept Artist noobs..... :perv:

These movies are definetly worth the money, and they are an incredible help to anybody!!!

So thank you very f... much...!

Dan Milligan
January 31st, 2008, 05:51 AM
Coro,

I don't care if i learn shit from these. I just love hearing your voice again.. dude i miss ya.

Marko: Miss you too brother. Sorry you couldn't make it, just wasn't the same without ya.

EDIT:

Okay i learned a ton, thanks coro.
plus i have this kick-ass new desktop.

kiss kiss

Dan Milligan
January 31st, 2008, 02:23 PM
http://homepage.mac.com/danmilligan/.Pictures/concept08/desktop.jpg

Red_Rook
January 31st, 2008, 03:11 PM
Wow Dan, that is a beautiful desktop. Nice to see Coro's forays into the realm of performance art are finally seeing the light of day.

very cool btw, I really enjoyed the video, learnt alot :D (the guns, not the performance art it felt a bit contrived :P)

el coro
January 31st, 2008, 03:37 PM
haha thats so funny you bought the vid marko. i can only hope it will come in handy for you next time you need to draw the spider gun or the hulk's bazooka or whatever :P. hugs!

Slash: glad you got somehting out of it. hope you are well. looking forward to seeing what you do!

Monkey Cheese: thanks for the feedback. i can certainly appreciate your comments. i will say that my humor isnt for everyone, but i try not to let it detract from the information. its trying to find a balance i guess. i will say that i take my profession and my trade very seriously, but at the same time i dont feel like i have to be overly serious in communicating my methods. i want to be able to show people who i am, and that im not some serious brooding artist :)it is something i will be more aware of in future videos for sure though.

main loop: haha well you are used to me and my ramblings :). i will fully admit that speaking and communicating methods is definitely harder than it seems, and i still gots alot to learn thats fo sho.

Jake Kobrin: yeah i saw you in the front row, and i even talked to your dad on the phone once haha. next time, just say hi. i dont bite. glad you like the portraits. i do love doing them :)

Thujon: haha thanks man. as soon as i figure it out, ill let ya know ;)

Dan Milligan: oh brother, it was so good chillin again recently. i miss ya too. im glad you enjoyed the video. if you liked that one, i have some other videos i have made of myself that id love to share with you. they are instructional, of sorts. if you know what im saying. luvs ya !

thanks again for all the replies guys. i am really stoked to hear your impressions.-c36

Mark Bot
January 31st, 2008, 05:10 PM
nice video. you've got some good information in there that ... well... actually makes sense. Specially liked seeing how you handle brushes and textures.

modeling is pretty straight forward so the amount of modeling that you put in the vid was definitely enough, sitting through an entire 9hrs of modeling (even if it's sped up a bit) could get pretty annoying.

however, if i could give you one bit of advice on how to make good instructional videos it'd be....

.....











so, like i was saying it's fun to see how everyone uses brushes, and modeling, to get the job done.

on another note. your humor was top notch. definitely had me rolling in my chair.

Pseudo
January 31st, 2008, 07:31 PM
Thanks for taking the time to make these Coro.

I don't really have any desire to get into weapon concepting, but I thought I'd grab the video to support what you guys are doing, and I was pleasantly surprised.

I definitely learned some things, and it was completely worth it for my coworkers reactions as they looked over my shoulder while Coro went Hulk-a-Mania on the shirt.

Thanks again to the whole MB crew for putting these videos together and giving us a way to support the site.
And thanks again Coro.

Destinatus
February 1st, 2008, 01:31 PM
Thanks for making these videos Coro, I really enjoyed them. I'm definitely going to try to incorporate some 3D into my stuff, looks like it saves a ton of hassle in the long run.

There is one thing in the DVDs though that is pretty major. Just for future reference it would be a really good idea to remember.......sorry I lost my train of thought.

steak-tron
February 2nd, 2008, 07:54 PM
Damn this video so swoll (with valuable art tutelage..) How you get them Jeans around it?

MassiveDVD
February 4th, 2008, 01:16 PM
Steak-tron: Thank you for your valuable wisdom. I found your review and feedback very helpful and will immediately make changes to our upcoming releases based on this new data.

Pau1Winslow
February 7th, 2008, 07:36 AM
I haven't got around to watching this in full yet but I'm really liking the new intro, very pro. Really excited about watching Coro work on the screen, he's the man :yayca:

el coro
February 7th, 2008, 01:49 PM
YESSSS!!!

Pau1Winslow: finally someone commented on the intro stuff!!! thats me flexin my old motion graphic skills there!! maybe ill put out a downloadable demo on how i did the intro screens for the downloadable demos! hope you like the vid!

MassiveDVD: back to work you! andrew needs a new pair of shoes! hes still wearing that pair he bought off a homeless guy like 3 years ago.

steak-tron: thanks sweetie. the secret is, i lay in a tub of warm water first...

Destinatus: thanks man. glad you got somehting out of.....what was i saying??

Pseudo: haha nobody ever wants to design weapons. truthfully i kind of fell into it. but after doing a bunch of these things, i can see how its helped my shape language and design sense a ton, and can say that its totally worth it. its carried over to everything else i have to concept day to day. im happy i had to learn it in retrospect. glad you liked the shirt ripping hhahaa...i gotta try to one up that in the next one. thanks for supporting the site, and im stoked that you got something out of the vids!

GusTheRobot: thanks man. it was my pleasure. i totally agree with you about the modeling. it can be very repititious and hard to watch someone model sometimes, especially if the modeller is me. besides modeling is such an in-depth thing that it makes more sense to dedicate an entire download to just that part of the process....
thanks again to all of you who picked up our videos. more to come!! :D-c36

sve
February 7th, 2008, 02:28 PM
I'm waitng for your video of traditional paintings... still lives and portraits. If you are planning to do these please don't cut the time of the video on the process, it is the most valuable part. I would love to see how fearless you are when you paint. I think you are. There is lot of personality in your brush strokes.

dorian
February 17th, 2008, 01:15 PM
"Just like the butt of a joke, you know." hah :D

After a while the little window of you talking being faded in started to have a certain "attention please! silly jokes & heavy censoring ahead!"-effect :D Some of the jokes were a bit tooo out of context for me but I laughed a lot and learned a lot so nothing to complain!
Weeell, maybe something: some of the cuts in the audio seemed a bit sloppy. But I'm no audio guy and maybe that's harder to do than I imagine. I'm sho y'all did the best possible!

A couple questionsss:

- How did you do that arrow pointing at the extended butt :perv: at 47:30 (part 2)? That looks really handy!
- I want to learn some 3D! I know a bit of zBrush but I guess that's not ideal for this type of work. Do you see any of the industry standard apps as being more or less suited for the thing you did in this vid or for concept artists in general? (maya, 3ds max, c4d, lightwave are the ones that come to my mind?)
- are you still writing graffiti at all?

Overall there are many very useful concepts, bits of wisdom, silly jokes and speedy techniques being shared so I definitely enjoyed watching these, thanks a lot for making them! Looking forward to the next one!


.

meltface
February 28th, 2008, 03:27 AM
wow for so long I had the opacity dynamics always on my brushes, finally turning it off until the later stages of painting.

god if only I could find a job where my boss acts like that all day, then life would be grand.."YES I FARTED IN THE MICROPHONE!!!"
and that proves to me yet again, good art happens when you are having fun

oh yeah and I thought I'd share these..

http://www.youtube.com/results?search_query=handgun+assembly&search_type=

http://www.youtube.com/results?search_query=rifle+assembly&search_type=

for some reason it makes more sense when I see the real thing taken apart

dorian: its an option with the line tool, up in the docked pallette at the top....

Pav
February 28th, 2008, 09:48 AM
I like how Coro kept things light, yet treated the actual job seriously, the end result was phenomenal. I learned a lot, that includes things about life too (break it down and keep it interesting, dude) :)

dorian
February 28th, 2008, 01:39 PM
oh, it's that easy?! awesome! :D Thank you meltface!!

el coro
February 28th, 2008, 03:28 PM
shit! sorry Dorian, i been meaning to reply to this for a while here, i just climbed out from under a large job that had me pinned :0...yeah and be sure to play around with the arrow settings too!
and to answer your other questions, as far as 3d apps are concerned, its all up to you. i learned max, which is the standard in games usually. but as a simple modeller sketch up, modo, and wings 3d are all good from what i hear. i had to learn max because i used to do environment stuff at the developer i worked for, and while im very happy i know it (its extrememly powerful), im also aware that it isnt always the most intuitive program to learn in the beginning. i have actually recorded a 3ds max demo which is being edited right now that takes you through the basic stuff a concept artist would need it for, hopefully it will be coming out in the next couple months or so. i believe kemp jusy finished up a tutorial in sketch up which should be out very soon.
and i write graf very very occaisionally these days. i still carry a marker, so if the time is right ill plaque up :D, but im old and chained to my desk most of the time these days :)

artistpavel: haha thanks man. glad u liked it!

meltface: yessss!! i can be a crazy fuck sometimes, but i think it helps keep things light and good smelling around the office! nice references!

sve: you know, its funny, i hadnt even thought of doing a traditional one until you mentioned it. if i end up making one, itll be all your fault :)...
thanks again guys
-c36

Pau1Winslow
February 28th, 2008, 04:12 PM
I would pay in solid gold bars for a coro traditional demo..

dorian
February 28th, 2008, 04:18 PM
no worries, you're doing a great job being so ...close... to all of us :)
thanks for the reply! I'll wait for those 3d tuts! I don't know much about sketch up - seems it can do more than I thought

I'd love to participate in being guilty of pleading for a traditional media one!

MassiveDVD
February 28th, 2008, 07:02 PM
I would pay in solid gold bars for a coro traditional demo..

Dude, in another 25 years Photoshop and 3D Studio Max will be considered traditional. Just chillax for a couple decades.

Anyway, we'll toss around some ideas since there are multiple requests. We're pretty backlogged, though... but we'll try.

Aaron

Saturns Gate
February 28th, 2008, 07:05 PM
Hey Coro, forgot to show these aaaaages ago but they were inspired by your video! :) nice one! yes I know, there a bit 'look its a magical staff! No its a gun! No its a sci fi staff, fuck you its a hand to hand fantasy weopon!'. :P

Jake Kobrin
March 2nd, 2008, 06:38 PM
and i write graf very very occaisionally these days. i still carry a marker, so if the time is right ill plaque up :D, but im old and chained to my desk most of the time these days :)

Coro dude, what does your graf name look like? I'd be friggin' ecstatic if I saw it scrawled on a bus or something.

GTPalmer
March 5th, 2008, 09:54 AM
After purchasing both videos I came to this thread and found that you buy BOTH videos for $20 instead of $14 each. There should be a link on the ordering page to "puchase both" or something like that. I know its only $8, but still...

Im glad Coro settled down about 25 min into the video and got a little more serious. As much as I like watching someone fart/bark/act rediculous on camera its not what I paid for or wanted to learn about. Just throwing that out there.

Otherwise very informative videos and for the most part I would recommend them to others looking to get a glimpse into the process of weapon design and creation.

BuckWeisel
March 5th, 2008, 05:05 PM
Great vids, its exactly what I needed to see and learn about. I couldn't help but notice that Coro looks like brad pitt in fight club though...

MassiveDVD
March 5th, 2008, 07:53 PM
Oops. That was just an oversight on our part. We'll update the website tonight. Hit me up with an email or PM if you want a discount on another video! Sorry for the inconvenience.

After purchasing both videos I came to this thread and found that you buy BOTH videos for $20 instead of $14 each. There should be a link on the ordering page to "puchase both" or something like that. I know its only $8, but still...

Im glad Coro settled down about 25 min into the video and got a little more serious. As much as I like watching someone fart/bark/act rediculous on camera its not what I paid for or wanted to learn about. Just throwing that out there.

Otherwise very informative videos and for the most part I would recommend them to others looking to get a glimpse into the process of weapon design and creation.

Atlantis
March 9th, 2008, 05:49 AM
Watching these, I was struck with this idea for an improvement that could just revolutionize the instructional DVD process. If you guys just-

But I really enjoyed these; tons of great info, and Coro's voice... Now if only he had told us how to get on that successcalator.

thelefthand
March 15th, 2008, 03:24 AM
This two part series was just awesome. Coro has a great sense of humor too. Fun to watch. I really love these downloads that are offered, especially this gun concept series in particular. Watching things come together - both technique and process is very helpful.

Benjamen Christ
May 21st, 2008, 09:37 PM
awesome!!!!! these are great , loved the humor....Keep it!!!!!!!! So much knowledge !! Coro , you da man, and its was an honor to meet you at Revelations, really got me fired up

Christ

Jake Kobrin
June 2nd, 2008, 10:48 PM
They're $23 now???

MassiveDVD
June 2nd, 2008, 11:06 PM
$15 each, or 2 for $23. We want to make them as affordable for the community as possible but we were overly ambitious with that goal in the beginning, which is why we've made the price increases. They're still far and away the best bargain in this market, at least in my opinion.

Racasdorph
June 21st, 2008, 12:59 PM
I loved the video Coro! But now I feel this huge need to learn Max or Sketch up or one of the other 3D programs you mentioned. I know nothing about modeling! I hope you put those tutorials out soon! I need to go see how much MAX is... is there a good free one? lol :steph:

Studio Colrouphobia
June 21st, 2008, 03:53 PM
I loved the video Coro! But now I feel this huge need to learn Max or Sketch up or one of the other 3D programs you mentioned. I know nothing about modeling! I hope you put those tutorials out soon! I need to go see how much MAX is... is there a good free one? lol :steph:

Check out Kemps vehicle videos for quite some tips and tricks for sketchup. Nothing "basic" but sketchup themselfes have quite some basic tutorials out there... Sketchup is conciderably cheaper then 3d studio max...

seanie67
July 13th, 2008, 12:04 AM
this is just about the most illiterate ridiculous adolescent thread I've ever seen

gay gun design
lol

kinjura
July 16th, 2008, 05:27 PM
I've looked over this site multiple times a day for a very long time now. This is not the first tutorial that I've downloaded from Massive Black (and certainly won't be my last). This is about the realest shit I have had the pleasure of watching in a long, long time. Art school to me was defined by the professors who made things interesting - and they could all take a page from your book. This is an industry that is supposed to be fun and serious at the same time; thank you for delivering both. On a scale of one to win, this is win.

goran
July 17th, 2008, 03:56 PM
I was using 3D in my stuff ,providing the modelers with obj. reference files
and final overpaints ,somehow I was always little bit timid to admit that I am using 3D stuff ,thanks to you I finally get out from the closet .Very helpful
and funny tut. The only thing bother me is that part of the rifle which goes to the shoulder ,should be curvier following the shape of the shoulder , on the other side who care ,with that or without it looks real enough. Cheers from the
happy costumer.

evamonkeyn2
November 1st, 2008, 05:45 AM
It was the first massive black tutorial i bought, and i have bought all but two- three since because of it. Loved the tutorial, it broke down a lot of my own self imposed preconception about how using 3d models for paint over is seen. You want to hand draw some infinite complex object to show you can.... awesome, but don't do it on the clients time when there are faster, accurate methods like this. After all if using 3d is cheating then so is using a ruler. Bar the awesome techniques, it was great to see a professional production timeline, with turn around times included.

The other thing i loved about it, and i think the thing that made it as great as it was, was the comedy. I laughed my ass off watching it, which made paying attention to it and learning from it a lot easier, especially in replaying it.

When i went to apply the tutorial i decided to go for a near future anti tank gun, which had a toned down realism look to it, but shared a set magazine design as mandatory to each concept. I also wanted to play with the idea of a non direct scope, or electronic scope in most of the concepts.

In the end i went with the 4th concept which was a rifle with indirect electronic scope.


I also tried to apply the design method used in the tutorial to an object that had a lot of depth rather than something thin like a gun which can be read mostly off a side view. I added in some perspective detail-less block drawing to the right of each image so that a general idea of a form with detail could be gained. Don't know how well it worked, but it was just for the concept choice stage.While the drawn perspective practice was great, i think i would block model them in 3d really fast in the future, and possibly at the same time quickly project the side view details onto that block model in the 3d while i'm in there.

Serious thanks for the tutorial. It really was awesome and changed the way i think about concept design from the ground up. Best money i ever spent.

Dizon
March 24th, 2009, 10:11 AM
Hi. I have a question regarding the part where Coro starts laying down some values on the silhouettes. I saw him selecting all the sills and then deselecting them. After that he created a new layer and started painting.

I usually just lock the pixels and paint but what did he do there? I think that was at the 23:25 mark.

Thanks for the help!