View Full Version : Maya Head Modelling
deadfish
January 7th, 2008, 07:29 PM
The character is a Pedlar (a poor person who sells things on the streets) and the concept art was drawn by a girl in my project group. i scanned it in and painted it with photoshop and then now i have to model it in Maya.
Anyways, just need a bit of crit on this at the moment... i still havnt textured it obviously.
if you want to see it on a turn table then i have uploaded it to youtube.
http://www.youtube.com/watch?v=h2-13cvN6zg
deadfish
January 10th, 2008, 10:29 PM
http://i2.photobucket.com/albums/y26/dead_fish/newPedlar5.jpg
http://i2.photobucket.com/albums/y26/dead_fish/newPedlar4.jpg
finished the head, just gotta work on textures (cheek and eyebrows are wrong)
i then added the head to the body which was created by a group member..
http://i2.photobucket.com/albums/y26/dead_fish/fullPed1.jpg
crits?
deadfish
January 15th, 2008, 04:25 PM
update:
scaled the size and fixed a few ngons/triangles on the body.
i still gotta change the eyebrows and add pupils.
http://i2.photobucket.com/albums/y26/dead_fish/fullPed2.jpg
Suzy
January 17th, 2008, 11:20 AM
very cute. The sleeves , the arms, the hands, the pocket, the green patch beside the pocket and the left hand cuff have to be bigger. The boots a tiny more bigger. Peharps it can be better if you put more beard on the face. will you put the patch on the pant?
keep it up :D
deadfish
January 23rd, 2008, 05:25 PM
Finished pedlar
http://i2.photobucket.com/albums/y26/dead_fish/fullPed3.jpg
i think im going to go without the beard for the final thing..
i modelled the wrip in the trousers a while ago but then maya crashed... however it didnt look that great, so i thought to keep him looking cleaner than the original drawing.
thanks for the advice
deadfish
March 15th, 2008, 09:59 AM
Thought I'd post the animatic for this project:
http://www.youtube.com/watch?v=2DAhdm0G4EY
and a quick facialexpression test:
http://www.youtube.com/watch?v=lew2fBm099w
BeserK
March 16th, 2008, 11:26 AM
Hey man!
It's looking pretty good so far! Those black eyes are a bit creepy, and the way the corners of the mouth curve make him look a little skeletal. A little texture on the clothes wouldn't hurt either!
Everything else looks really good!
Cheers
Thanasimos
March 16th, 2008, 01:39 PM
My only critique is that the arms do not appear to protrude naturally from the body in your model. They look like they are not part of the same mesh as the body--this is not good. It makes the model much weaker; your sketch, where the arms are truly part of the body, looks much better. I would personally suggest that you rebuild the arms using the body as a starting point--as far as I can tell, you took some primitives, tacked hands onto them, and then stuck them into the body.
Of course, I could be all wrong, because it is hard to assess this sort of thing without a few more viewing angles. That said, if the arms are not like I suppose they are, they still look like it, and it is the look, not the mechanics of it all that are important here, so you could in that case at least make them look more like part of the whole thing. It's inconsistent as it stands.
deadfish
March 19th, 2008, 10:28 AM
hey , thanks for the crits.
I know about the arms already, however i didn't model those. I only modelled the head of the character, and reshaped/formed the body. We're only first years at university too.
Also its far too late to change anything now, as our animation deadline is next week! eek!.
deadfish
March 19th, 2008, 10:55 AM
Thought id start showing some WIP clips of our animation so far
ive animated the pedlar in this scene. There is an updated version where he doesnt rotate on the floor, but i left the playblasted video on the uni computers.
http://www.youtube.com/watch?v=bGgaAVyFCBg
deadfish
March 19th, 2008, 11:12 AM
oh, and i think the arms work quite well, as the whole feel to the animation is quite puppetry, so having the arms look like they've been "stitched" on could work in our favour :D
deadfish
March 23rd, 2008, 03:30 PM
Testing that the cameras line up between the 3 scenes
http://www.youtube.com/watch?v=mAjaG80AENU
MONGOSMASH!
March 23rd, 2008, 11:30 PM
Anyone know of a good book to teach how to use Maya 8? A friend is selling me his copy as he upgrades and I'd like a good book with projects teaching basic skills
deadfish
March 24th, 2008, 03:56 PM
the online digital tutor videos are really useful and helpful..
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