View Full Version : Wall Texture.
dyoung
September 12th, 2003, 06:21 PM
Hey everyone,
I don't have much experience in creating texture art and I did this awhile back and was always afraid to post it. But I decided what the hell. So tell me what you think and if it looks decent or not... Please be critical cause since I have no 3D skills I figure this is gonna be my "in" to the gaming industry. I hear that plain concept artists aren't a very hot item right now. :(
thanks
dyoung
www.dmfy.com
dyoung
September 12th, 2003, 06:22 PM
http://www.dmfy.com/redwall-image.html
forgot to post the link.... duh...
dyoung
el coro
September 12th, 2003, 09:42 PM
as a conceptual artist with ALOT of texture painting experience, i can tell you that you're on the right track, since its always a plus to know the ins and outs of texture painting in addition to any conceptual skills, as its a benefit to be able to do both jobs. but then again, almost every concept artist i know does some level of texture painting as well. as for the actual textures, i think you should not only go larger, since technology exists to support larger textures, but also more realistic, since if you can prove that you can do realistic, you are probably also able to do vrarying levels of stylization as well. employers typically want to see realistic, or this has been primarily my experience. as an example, i have included a rock texture i painted a couple years back.http://www.coro36ink.com/digital/rox.jpg
notice that i painted a larger piece, so the whole thing or just a crop could be used. . try to really get a feel for the textures, is it pitted, grainy, smooth,ect, and try to really get in there and paint it. observe surfaces and their colors and shape sets. i hope this helps some.-c36
Kryaus
September 12th, 2003, 11:37 PM
Wow that is really nice El. Is it my imagination or are there a lot of tortured souls in that rock face:evilbat: Nasty
dyoung
September 13th, 2003, 09:37 AM
el coro
I just first want to say that you are an amzing artist, I saw an image you did a while back with a few kids in a lab and it blew me away. Second thank you very much for the advice did you use painter to create that texture? thanks a ton man
dyoung
el coro
September 13th, 2003, 05:06 PM
dyoung: thanks. i used painter and ps on the texture. primarily painter though. i use photoshop more for color correction. lots of chalk tool, pencil, airbrush, the digital airbrush as well as the variable splatter and the pepper spray. i think there's also a little smeary flat in there as well.hope this is helpful to you. keep paintin'...-c36
dyoung
September 13th, 2003, 08:34 PM
thanks for the info coro, i have a little experience in painter but not that much...
thanks again
dyoung
c0g
September 14th, 2003, 03:40 AM
Dyoung...
Yeah, I'm trying to get in the Game field also. It's hard :). You can also use photos to create textures rather quickly. Just use the offset tool in photoshop and then fix the seems with clone stamp, the the band-aid tool, or whatever you want. After you do this you will have a tiling texture. You can also make this texture more interesting by using information from other photos. For example if you needed to put rust on a metal texture you created then you could get some rust information from another photo and use it to paint on some rust. Also you can just use the texture information from photos. Just making a tiling black and white image and then you can use it as an overlay image on your texture. This added information sometimes realy makes a texture look realistic. The best textures IMO are made using information from at least 3 different photos and combing them into one. I am not good enough to paint a texture by hand, but I can quickly have a very nice texture using information from photos.
Good luck :chug:
dyoung
September 14th, 2003, 10:12 AM
thanks for the info, I have used photos before in creating textures but not much. Thanks for the advice i'll try that trick with the offset tool.
dyoung
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