View Full Version : 626/deep in food crit party!
626elemental
December 25th, 2007, 10:36 AM
Hey there Deep in Food! you said mentoring area, so I started us a thread. Put up some stuff and let's get to the critique ^_^
deep_in_food
December 26th, 2007, 11:48 PM
haha /ridicule
(opps wrong forum ) XD
Sepulverture
December 27th, 2007, 08:43 AM
Did you guys request a mentor? are you just looking for a place to post random crap to get crits? if it's the latter, then you oughtta be posting in the sketchbooks section. This forum is for people who have been taken on by mentors to get tutored in specific areas last i checked.
626elemental
December 27th, 2007, 11:19 AM
Did you guys request a mentor? are you just looking for a place to post random crap to get crits? if it's the latter, then you oughtta be posting in the sketchbooks section. This forum is for people who have been taken on by mentors to get tutored in specific areas last i checked.
Not random crits, but ones from each-other. I'm mentoring Deep in Food and we needed a place to examine eachother's work. If this isn't the right forum....
626elemental
December 27th, 2007, 11:21 AM
OK, Food, so to start this off let's go over shading.
Post something with shading and I'll see what needs work.
deep_in_food
December 28th, 2007, 12:56 AM
when did I become that tasty XD
hm start with my completed christmas card then :D
:mod:
626elemental
December 29th, 2007, 02:06 AM
Okay.... first we'll start with an excercise on light sources. This will help you make your figures more solid looking and believable ^^
Ideally, you should set up a little styrofoam-skape and use a lamp. Who has that kind of stuff to work with though? At least get a good reference of a simple shape with one light source. Feel free to use the one below.
Next draw the basic shapes, and paint in all the shading. Don't do this from memory... keep looking at your reference! you'll find not all the shadows are exactally where you expect them to be. This doesn't need to be perfect or neat, just show where the shadows and highlights are.
If you have time do this with several different shapes, or more complicated ones.
deep_in_food
December 29th, 2007, 10:06 AM
Wow I never thought of that. I just need to steal a bit of time :P
Stuff will come laters
deep_in_food
January 5th, 2008, 09:22 AM
here it goes :P
Apple timer :medusachow:
Weird how the thing is suppose to be shiny and has a slightly reflective surface, since it's plastic apple, not a real one ... bleh
Edit: Forgot to mention that my home only has florecent lights xD. Anyways, hope this will do
deep_in_food
January 5th, 2008, 09:46 AM
.,,,,
626elemental
January 5th, 2008, 07:49 PM
good! no major issues with this... next time maybe use a little more contrast. Not a big problem though.
For your next assignment:
now we'll work on color theory. Grab a color wheel, this'll get kinda confusing!
Primary colors are red, blue, and yellow. These three mix to make all the other colors. There are bright, dull, light and dark versions of them (ex. pink = light red)
secondary colors are what you get when you equally mix two primaries. These are green, orange and purple.
complementary colors are opposites on the color wheel (look at the pic) for example red and green. Complements are good for a number of reasons, but there are two we'll focus on. First: complements set eachother off. Red never looks redder than when it's next to green, and visa versa. The same is true of other pairs like blue and orange. Second, and more importantly, adding a small amount of complementory color to the one you're using makes it duller. Why should you care? Because shadows tend to be a duller version of the main color. When you shade something red, don't just use darker red.... add a little green.
Your assignment is two parts:
1. make yourself a color wheel (use the reference i give) just do the first two rings, primary and secondary. The outside ring isn't that important.
2. do another shaded shape, but this time in color. Use complementary colors. Use a ref. if you need one, this can be a little sloppy
You can do an image search for color wheel and find a million fancier ones, I picked this because it's easy to understand. Others may be useful later on though.
deep_in_food
January 9th, 2008, 10:01 AM
This reminds me of some books taking about the human eye, where when you look at a red object for too long, then when you try to look away from the red object or move the eye, then some greenish shadow will appear.
When I first read the above post you made, I was almost all confused and basically have no idea what or whatever to do with it. The colour wheel you show me is the way we actually mix paint I think. Bleh, how it is different to the red-green-blue thing I always hear ...
626elemental
January 9th, 2008, 04:58 PM
what's confusing? I explain things badly...
deep_in_food
January 9th, 2008, 11:44 PM
hm, I heard people said about having a colour wheel on hand to draw pictures. Is that true always?
626elemental
January 10th, 2008, 06:52 PM
Well, it's helpful at first... but once you understand the theory you won't need it so much anymore. It's mainly used for 2 things. One is teaching kids what colors are and how you mix them, blue+yellow=green etc. The other is for figuring out this whole complementary colors stuff since colors on opposite sides of the wheel are complements. if you can remember which colors pair up you don't need it anymore.
I only found out about color wheels a year ago, i discovered this whole thing myself.... and it took FOREVER! If I'd known this it would've been so much easier. Without a color chart, you can figure it out by mixing paints... the ones that mix brown are complementary.
deep_in_food
January 11th, 2008, 08:47 AM
This is a non assignment related attempt I made anyways. When it comes to something with that kind of rough surface I'm always in deep trouble.
Be impressed with the flatness of a round pear x_x
626elemental
January 11th, 2008, 05:16 PM
Hmm... texture is good, but the shading isn't really there. It does look pear-ish though.
deep_in_food
January 12th, 2008, 08:45 AM
*smacks head*
I'll try again :P
Will get it done somewhere between tomorrow and the day after
deep_in_food
January 14th, 2008, 12:02 PM
WHen I tried to do it on colour...
bleh
626elemental
January 14th, 2008, 02:09 PM
not quite....
What I mean is, when a color is in shadow it gets darker. But it also becomes more neutral (gray or brown). To make it grayer, you mix some complement into the color while you make it darker, this makes the object look more real. It's easier to learn this with paint because you can actually mix it ^^
You did a good job picking where to put shadows though! It's a nice apple.
deep_in_food
January 15th, 2008, 07:39 AM
ah... you mean it's more grey in general I guess
deep_in_food
January 15th, 2008, 11:34 AM
redraw ~
this time I used the opacity brush instead of the smudge tool
but... somehow I don't know why this apple still feels flat :S bleh
and oh the complementary thing, it came out perfectly when I used the opacity tool
btw I posted stuff in your deviantart :P
626elemental
January 15th, 2008, 05:22 PM
It's a lot better though... smudge tends to make stuff go fuzzy and flat. The little green specks are a nice touch. You may find it looks better if you add some shadow underneath, like it's sitting on the ground.
deep_in_food
January 16th, 2008, 09:47 AM
just wonder if you use the smudge before, because I remember that in the previous tutorials about hair and stuff, they told me to use the smudge tool instead of the blur tool to make the area look more blurry. Maybe there's something good about that tool but I'm not sure what's the right time to apply it.
*lazy to start a new post*
Oh yeah how's your drawing going? I see you posting a lot of drawings in deviantart. Perhaps in a holiday like me? :D
Sometime post your stuff here too :)
deep_in_food
January 16th, 2008, 11:42 AM
something that looks better :yayca:
Since this apple has 2 light source it's a very hard apple to draw...
626elemental
January 16th, 2008, 05:46 PM
lookin' good! Those tutorials that say to smudge.... were they for realism? I know smudge can give an airbrushy-look, but for some reason it just kills any realism. Never could figure that out *.^
deep_in_food
January 17th, 2008, 12:56 AM
I started off drawing simple stuff like those fanarts I did in flyff. Mainly the generic anime style. I guess around a year ago when my great tutor told me to make a christmas card XD, and I got 75 marks for it :3
But afterwards I got sick of anime crap people posted. I mean most of them but not all of them. Looks like I may have to unlearn some stuff I used to do, but I don't know lol, my art experience isn't enough yet xD. Smudge is a faster way to make effects like the picture shown below though, I guess :P
Edit: oh she obviously used the highlight tools on the hair. I can't draw that kind of hair yet.
http://fc03.deviantart.com/fs18/f/2007/170/9/3/magic_in_your_eyes_by_Amuria.jpg
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