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View Full Version : Clone Trooper in Illustrator


Daetrius
December 14th, 2007, 10:04 AM
Killing this thread

mariusz
December 14th, 2007, 11:17 AM
nice work!
can I see the grid view of this work?

My only sugestion is to leave the Imperial sybol in original shape withou circles you add on it

invinciblewombat
December 14th, 2007, 11:40 AM
much respect for vector illustration and this is a very cool one although i do have a couple of crits.

i agree with mariusz's point about the imperial logo and would like to add that it is very strange that his armor looks so clean and reflective despite having such heavy battle damage it looks like its just been polished. I think going back in, diminishing some of the reflected light and adding "dirt to the cracks" would really help push this to a new level of realism.

also wondering why his scope appears to be on the bottom of his gun.

gustavo desimone
December 14th, 2007, 11:44 AM
muy bueno que bueno exelente

rlamunyon
December 14th, 2007, 01:44 PM
i love seeing starwars stuff, makes me feel happy.
my only qualm with this is that he looks a little flattened, maybe he could use a little bit more shading?

mariusz
December 14th, 2007, 06:53 PM
nah, I like that this trooper in some part of his armour is clean. Not every time during the battle every part of your armor is damaged or dirty - look at the high elves from warhammer world :P those bastards have much streng to cleane thiere armours during the battle with hanky :P

BlueMech
December 14th, 2007, 10:14 PM
His waist and legs seem a little small given the size of his torso.

dodds
December 14th, 2007, 10:48 PM
Very nice illustration. Personally, I really like the addition of the circles to the imperial logo, though I do agree the addition of some dirt into the scuffed areas of armor might add something to the illustration.

As you asked for some crits, I'd have to say two things jumped out at me - the 'boxes' on his utility belt look a bit too sharp cornered - maybe the addition of some rounded edges through shading or highlights would help these look a bit more 'real'. Also, the bullet dents all seem a little flat, rather than conforming to the angles the plane of the armor is in relation the the viewer. Only a subtle change would be needed to one or two of them, making the dents ever so slightly elliptical with the angle of the armor, and a slight shift in the positioning of the dark base of the bullet hole to show a slight depth on the dents which are not seen exactly straight on. I hope this all makes sense, right now they look good, but a bit too mathematically circular, which makes the image look a bit 'computery' rather than giving the illusion of real form.

young paddy1
December 15th, 2007, 11:59 AM
really nice looking piece and a perfect subject for vectors with all the shiny plastic.

everybody else covered my crits so I'll go for a spelling mistake

copyright not copyrite