View Full Version : sculptor quadrant alpha
edwardsharp
December 2nd, 2007, 03:24 PM
Hi and hello. This is (obviously) my first post here. Been poking around for a week or so and thought I would sign up and put some work out there.
I can explain some of the images you will see below.
The first two images are from a video installation about a month ago. The video is approximately 30 minutes long and consists of a figure walking back and fourth (left side of screen to right) staring at the static from TVs on the ground/in front. A drone to the TVs the figure shows very few signs of emotion and appears to be lifeless. I constructed a wood and rubber bench that sits in front of the video projection.
The next three images are two stages of a rather large concrete, plaster, and steel project (titled Bifurcate) I did about 7 months ago. It is about 40"x40"x72"x3000lbs.
The next charcoal drawing is about 24"x48" and was done a year (or so) ago.
The final drawing is charcoal on brown paper and is about 36"x50".
Those are just some of the facts of the matter.
evildisco
December 3rd, 2007, 02:41 AM
You definitely are thinking of the wrong kind of concept art.
edwardsharp
December 3rd, 2007, 10:56 PM
oh yes?
Yickth
December 3rd, 2007, 11:03 PM
There are rules man! Over here is the "right" kind of concept art. And over here is the "wrong" kind of concept art. Get it?!
... seriously though, love the sculptures. Art is art, no matter the forum - and you're art is definitely "right":)
M.C.Barrett
December 4th, 2007, 01:19 AM
I believe evildisco is referring to the sometimes-confused "concept art" and "conceptual art". While the Sculpture and drawings can be considered, by some definitions, concept art, the installation piece certainly does not fall within the primary focus of this forum community. Not saying it doesn't belong, just that it's not the sort of thing most people here are interested in or are likely to have much of an opinion about.
The sculpture is cool, but I think I like it more before it got smashed. The drawings I can't say much about other than that they reflect some deficit in both anatomical observation and draftsmanship. I'd suggest posting them in the critique section if you want some serious feedback.
Without being there personally to observe the installation piece, I can't really comment one way or the other, but given the nature of static images and their inherent inability to adequately convey the impact of a somewhat-less-than-static presentation, I'd say it's probably not going to get much in the way of useful commentary here.
edwardsharp
December 4th, 2007, 08:53 PM
Well, okay and thanks.
Documentation of an installation. Pictures, video, 3D virtual-reality? How do you transcend medium but still retain quality? I'm not trying to compress my work; just move it.
roidvoid
December 4th, 2007, 09:25 PM
video of a video
you need to capture scale and motion so document with video
the figure drawings need work they dont really define shape form or structure accuratly
good start if u are trying to get better at figure drawings... ive seen much worse beginner work
edwardsharp
December 4th, 2007, 11:17 PM
what kind of start would i have if my figure drawings were their best?
not to be a cynical asshole. but, you know. how can that sort of thing matter? the career (length of time in practice?) of a artist is in (my opinion) no way a factor on quality (which usually can be thought of as precise).
evildisco
December 5th, 2007, 05:36 PM
Thanks Barret for clarifying my comment.
ed: Frankly, that's just a silly statement. The more you do something, the better you become at it. There is no excuse or escape from that. Mileage is everything if you plan on going beyond what you can do at the present time.'
But if you feel you are at your apex be my guest, but don't expect people to not call you on it, especially here.
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