View Full Version : My knight ----anatomy studies---- /coloring started/
maxetormer
September 8th, 2003, 01:35 AM
updates at the bottom =)
NOTE: ill update new images on this weekend =)
this prolly is gonna be my next digi-painting
a sea-scape with a female cyborg knight
I want to focus on making a good analityc drawing before i dress up this lady =)
So i been sckeching like a mad man for like 3 days now.
I am posting the one i liked the most (from all the crap i did he he) so any constructive ideas, comments or critics are as usual wellcome =)
Danilo
September 8th, 2003, 02:34 AM
Hers left arm is too close to the body (in shoulder region). I dont understand where is horizon. I see some hills in back, but if it is horizon than stone on left is not drow well.
feels
September 8th, 2003, 03:02 AM
Her right arm should be bent, not outstretched, if you want her hand on her knee... But in any case, this pose is incredibly uncomfortable. Why would you prop your leg on a rock and lean backwards instead of forwards?
As mentioned, you need a horizon line. If the feet are almost at eyelevel, the base of that tree (?) should be definitely be at eyelevel.
Proportions are an issue as well.
maxetormer
September 8th, 2003, 06:43 AM
thanks for the tips.
i made this other one this same night
what do u guys think? =)
(new image above)
feels
September 9th, 2003, 01:51 AM
Face is too flat. Jawline belongs on a male.
Head is too small compared to the rest of the body.
Neck is too long and skinny.
Left and right arm are not the same length- the elbows wouldn't line up if you put her arms at her sides. And the left arm still looks outstretched when it should be bent.
You shouldn't be able to see so much of her left shoulder if her body is in a 3/4 turn.
Left and right leg are not the same length.
The pose on this drawing is much better than the last, but it still looks jagged and stiff. Hunch the back more and keep the left leg from doing a perfect 90 degree bend. Also stay away from making "mugshot" body parts- that is, most of your body parts only show either it's front view or side view... it ends up looking like Egyptian art.
Hope this helps.
Danilo
September 10th, 2003, 01:58 AM
I agree with feels anatomy critique. So my words will be about whole pic.
I think that pic has no dynamic. Everythink in it is normal. There is no feeling about some action. It looks like character design on too large paper.
http://mywebpage.netscape.com/DRecevic/sordgirl1.JPG http://mywebpage.netscape.com/DRecevic/sordgirl2.JPG http://mywebpage.netscape.com/DRecevic/sordgirl3.JPG
Here is my ideas about fitting objects in to pic.
maxetormer
September 11th, 2003, 08:03 AM
yeah i know what you mean i am kinda having problems with this pic becasue
i want to make a non-fighting scene but i want it to look dinamic, so i am still
looking for a good angle for the image.
Thanks for the ideas, i like num 2 from your sugesstions, ill see what i can do about the composition later today, and ill do some more anathomy studies,
i have uped an update on the anathomy i think that the pose looks better now, less stiff more natural, opinions? =)
thanks a lot for the constant correcting, feels and you to Danilo :D
maxetormer
September 13th, 2003, 01:30 PM
I have updated the angle and composition, see above for the changes =) thanks all for the feedback =)
maxetormer
September 16th, 2003, 09:46 PM
There are some new sckehs of a fight scenes are on top, I ma thinking of making two paitings one static,, and one fighting =)
Danilo
September 18th, 2003, 03:07 AM
I like first two and forth, but you have to stick on anatomy more. I suggest that you should look at other artist work. Here some sites:
http://www.artbyfeng.com/
http://www.gfxartist.com
http://www.jamesclyne.com/projects_minority.html
Also study great old artist
If you can find some art scool where you can draw humans by model (act) that will be good investment.
maxetormer
September 26th, 2003, 07:20 AM
I am doing this one with clam, patience and a lot of time, so this is the fella that she will be figthing i wanted to lay down a desing of him before
i resolve infull the fight scene =)
ill update the static scene of the female figther on this weekend =)
thanks for viewing.
http://mywebpage.netscape.com/maxetormer/tempus1.jpg
maxetormer
October 3rd, 2003, 12:21 AM
howdy, i have had to much homework this days but i am still at this picture=)
line work:
http://mywebpage.netscape.com/maxetormer/tempusfight2.jpg
I starterd coloring the background
any other fixing will be done on the run =)
1 1/2 hour
http://mywebpage.netscape.com/maxetormer/mx-fakz.jpg
maxetormer
October 5th, 2003, 11:53 PM
thanks everyone for your presious feedback :D
i have finished this one
this is the link to the thread:
link (http://www.conceptart.org/forums/showthread.php?s=&threadid=12317)
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