JonZ_
November 14th, 2007, 03:48 PM
I always been curious about the most efficient way to do this.
Example.
http://img218.imageshack.us/img218/8329/joinxw0.jpg (http://imageshack.us)
Starting with a rounded box, I want only a half of it, but by keeping the round edges.
So I cut and paste and join the lower quarter of the lower-right of the rectangle and paste it to the upper right and lower left, weld the 2 vectors and make a perfect rounded corner.
Except now the 2 corners tips are oriented inside the triangle. I marked the line in red where I want the line to close the triangle, where I join the 2 tangents, the arrows is where approximately I need node points. I just don't want to randomly create a vector point in approximately in the middle of the 2 curves. I feel there is some logical way to do it perfect.
I don't know how to explain it better.
Example.
http://img218.imageshack.us/img218/8329/joinxw0.jpg (http://imageshack.us)
Starting with a rounded box, I want only a half of it, but by keeping the round edges.
So I cut and paste and join the lower quarter of the lower-right of the rectangle and paste it to the upper right and lower left, weld the 2 vectors and make a perfect rounded corner.
Except now the 2 corners tips are oriented inside the triangle. I marked the line in red where I want the line to close the triangle, where I join the 2 tangents, the arrows is where approximately I need node points. I just don't want to randomly create a vector point in approximately in the middle of the 2 curves. I feel there is some logical way to do it perfect.
I don't know how to explain it better.