WhiteBlaizer
September 3rd, 2003, 06:27 PM
hi pals, i wanna show this here :), (i don't understand that of concepts 3d... hehe) i will show the concept design when i adquire this week one new scanner.
this is my latest work in this last days (4). i have not so much comments to say about, so if you wanna ask me something, feel free. C&C are welcome
characteristiques: The model took me about 1 day modeling and uvwmapping and 1 more to texturize it. The rigging only a few hours :P. He has got 2 textures of 1024x1024 pixels.
The weapon, almost the same, 2 days for modeling, uvw mapping and texturing. It also have 2 textures of 1024x .
The polycounts (triangles) are showed in the images. I know you may think that he and it has a huge amount os polys... but no matter, i do this model acording the new model requeriments such us models showed in half-life 2 and that in a near future will be obsolete. So this is the work , i hope you like it. I really prefer to do high detailed models :P
Ah, the model is also rigged for biped and i'm now making some cool animations with other charas included. Maybe i will add him normal maps and a better refinement of mesh when i could adquire a 3d workstation graphic card (a cheap d3d9 ati card). It's almost impossible to make detailed models for normal maps in my machine.
Well, i do not write anymore, here's the pics
The character: Hunter (Cazador, like i called him)
http://blaizer.metropoliglobal.com/foros/hunter.jpg
and the weapon
http://blaizer.metropoliglobal.com/foros/hunter_gun.jpg
enjoy!
this is my latest work in this last days (4). i have not so much comments to say about, so if you wanna ask me something, feel free. C&C are welcome
characteristiques: The model took me about 1 day modeling and uvwmapping and 1 more to texturize it. The rigging only a few hours :P. He has got 2 textures of 1024x1024 pixels.
The weapon, almost the same, 2 days for modeling, uvw mapping and texturing. It also have 2 textures of 1024x .
The polycounts (triangles) are showed in the images. I know you may think that he and it has a huge amount os polys... but no matter, i do this model acording the new model requeriments such us models showed in half-life 2 and that in a near future will be obsolete. So this is the work , i hope you like it. I really prefer to do high detailed models :P
Ah, the model is also rigged for biped and i'm now making some cool animations with other charas included. Maybe i will add him normal maps and a better refinement of mesh when i could adquire a 3d workstation graphic card (a cheap d3d9 ati card). It's almost impossible to make detailed models for normal maps in my machine.
Well, i do not write anymore, here's the pics
The character: Hunter (Cazador, like i called him)
http://blaizer.metropoliglobal.com/foros/hunter.jpg
and the weapon
http://blaizer.metropoliglobal.com/foros/hunter_gun.jpg
enjoy!