PDA

View Full Version : Character: Reptile Hunter


WhiteBlaizer
September 3rd, 2003, 06:27 PM
hi pals, i wanna show this here :), (i don't understand that of concepts 3d... hehe) i will show the concept design when i adquire this week one new scanner.

this is my latest work in this last days (4). i have not so much comments to say about, so if you wanna ask me something, feel free. C&C are welcome
characteristiques: The model took me about 1 day modeling and uvwmapping and 1 more to texturize it. The rigging only a few hours :P. He has got 2 textures of 1024x1024 pixels.
The weapon, almost the same, 2 days for modeling, uvw mapping and texturing. It also have 2 textures of 1024x .

The polycounts (triangles) are showed in the images. I know you may think that he and it has a huge amount os polys... but no matter, i do this model acording the new model requeriments such us models showed in half-life 2 and that in a near future will be obsolete. So this is the work , i hope you like it. I really prefer to do high detailed models :P

Ah, the model is also rigged for biped and i'm now making some cool animations with other charas included. Maybe i will add him normal maps and a better refinement of mesh when i could adquire a 3d workstation graphic card (a cheap d3d9 ati card). It's almost impossible to make detailed models for normal maps in my machine.

Well, i do not write anymore, here's the pics

The character: Hunter (Cazador, like i called him)

http://blaizer.metropoliglobal.com/foros/hunter.jpg

and the weapon

http://blaizer.metropoliglobal.com/foros/hunter_gun.jpg

enjoy!

melmann
September 4th, 2003, 01:30 AM
CRAAAZY stuff! I hope to be able to do this type of stuff eventually. I'll try and be patient over the years.....*sigh*

Monkeyburger
September 4th, 2003, 06:44 AM
Man, AWESOME models. When I saw that guy I thought "hang on this is the 3d section isn't it?.."

Its so smooth, I think its your slick texturing that makes it looks so cool. Any hints on how you made the green velvety clothe texture.

WhiteBlaizer
September 4th, 2003, 08:34 AM
thanks guys, i'm pleased you like it :)

I put you some images i have also posted in other forums as resquest.

Two new renders without "jacket" and one view posing in wireframe mode. The model without the "jacket" have exactly 7420 polygons (tris).

http://blaizer.metropoliglobal.com/foros/hunter_2.jpg

A close-up of his face, the face is modelled so hi can close his eyes too (semiesfere eyes)

http://blaizer.metropoliglobal.com/foros/hunter_closeup.jpg

If you have some comment or suggestion let me know it, and thanks for the feedback again!

Cheers!

Adam
September 4th, 2003, 10:16 AM
the texturing of the "skin" seems artificial, painted - compared to the pants and boots which are painterly yet realistic - i would work on adding some detail to the green skin areas, maybe some scales, or stripes, or spots - some kind of coloration. The model is excellent!

ColdCutPi
September 4th, 2003, 11:50 AM
The yellow and red areas appear to be flat, they require more detail or higher contrast to *pop* them out of the image. Although the poly count is to high for real time, they are still excellent studies. I don't recall if you mentioned that you are a proffessional or not, but you may want to try to scale down the poly count to 3000 and 1500 and remap at each level. This is a common challenge in the game world, keep the detail while creating scaled versions of the same model.

WhiteBlaizer
September 4th, 2003, 03:21 PM
Adam: Thanks, i'm still making the green area, it will seem like a reptile skin but of plastic material. i'm sure it will have more realistic aspect. A map of dirt will do a lot for this purpose.

ColdCutPi: the flatness is due that the material in render have self ilumination, 100% and the ambient of the scene is a white colour, so the texture is flat :). i've done this for show better the skin, and to show me all the mistakes i would do.

i'm not a proffessional yet, i'm only a hobbyst that likes a lot 3d and 2d :). If i had the need of do a low res model of it, no doubt i would achieve a similar aspect, is too easy for me :). I have done a lot models of res from 1500 to 7420 now, and i'm still making better and more detailed models of 20000+ for future games.

here i show you all a pic of the weapon with other view.

http://blaizer.metropoliglobal.com/foros/hunter_gun2.jpg

And this is a realtime shoot captured from a engine from us

http://blaizer.metropoliglobal.com/foros/shot12.jpg

salu2!