View Full Version : Hunter red suit
digitalinkrod
November 5th, 2007, 07:05 PM
Hello there everybody.
Another character with the same sci fi vibe.
I wanted to make a kind of cybernetic cold hunter...The suit protect the body from the dangerous chemical's substances& radiation on the lower level sectors. Generally the corporations used to hire these cyber mercs to hunt people who knows some dark secret about them , or find something valuable to the company's in the darkest places.
Hope you like it....All comments and critics are always welcome.:)
Xract
November 5th, 2007, 10:17 PM
The detail and high contrasting colours make it seem just that bit more life like. I really like this, great job.
JailHouseRock
November 5th, 2007, 10:29 PM
Love the colors dude!
nice work
PirkkaH
November 6th, 2007, 04:07 AM
Yeh, good and clear concept, expect that right arm positioning looks quite unthoughtful. I try to mean, that is not quite well presented. Maybe that arm would do something else than just holding it on air.
digitalinkrod
November 7th, 2007, 07:26 PM
Hey guys:confident
Thank you all for sharing your comments and critics as well...i really appreciate that.
I guess that hand donīt pleased everyone...i got the same tips about that in cgs...i was thinking about to change the arm for another cannon hand gun. the explanation for the posing is because heīs a cyborg...half man, half machine...heīs scanning the environment for targets...and when in this stage he stays standstill, frozen on that position...like a stone for avoid been detected.
Thatīs the first concept for this character, so you can expect more stuff with this guy.
Thanks again,
Peace:lens:
Jakers
November 8th, 2007, 04:57 PM
I like the design and rendering of the character with the sharp texture...but I have a few suggestions if thats ok for the future??
That high contrasting midground debris is just so eye grabbing and flat...it needs to have less texture, more huge changes and maybe some shadows to help describe whats in there etc. The background buildings have the odd contrast problem that maybe doesnt make them feel where you want in 3D space (dark rebar like material sticking out for example) and their forms feel very non fleshed out. Even making the foreground stuff a bit darker may add depth. Also watch the highlight control - you can make certain shapes or features stand out more by softening some of them, they dont all need to be bright white and probably wouldnt be just because of how the environment would affect it :)
I like how you've used red and green and I dont think christmas! The armor and sky is really cool...see you around
digitalinkrod
November 9th, 2007, 06:22 PM
Hey Jake:)
Thanks for watching and for the great tips....on the next concept for this hunter iīll work more on the issues brought on first priority.
It first begin with a sketch for his bust and i like the design so much that i wanted to create a full body scene.Iīm glad you like the suit design and for the green and red tones donīt make you think about Christmas...hehehe.
Cheers:wink:
FIG
November 12th, 2007, 07:32 PM
I'd stay away from using so much white for the highlights. Pick other colors you see in the sky for lighting, paint out the white in the sky and also bring in the green lighting from the toxic waste on the armor. ALso, make the green a little destaturated. A complete redesign of the characters body suit would also benefit as I am seeing "generic armor dude" at the moment. The helmet works but everything else needs to go.
Johndowson
November 13th, 2007, 08:14 PM
It is a great pic. I love it.
I'm no one to give critiques, but maybe a little more light and shadow on the body will make the scene more realistic.
It is great anyway. :)
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