zombiespiderman
November 3rd, 2007, 10:50 AM
I'm going to a local university, and a General Computer Graphics instructor has agreed to let me do an independent study next semester. I have been doing kind of a half-hearted self-study of Maya for the last few years, reading books on my own and such. This instructor knows Maya pretty well (better than me at least) so I was thinking what I should do is really kick it up a notch and try to learn it systematically. By doing it this way, I would get course credit, I'd have someone to go to for help and, most importantly, someone would be expecting me to make progress!
Anyway, the first step in this whole process would be to come up with a syllabus/learning plan for the semester. I was hoping there might be a few students, current or former, who could show me examples of syllabi from Maya courses taught at places with really good CGI programs. Places like Savannah, Vancouver or would be ideal, but I'm interested in getting whatever info I can. I've already got a tenative plan posted here:
http://docs.google.com/Doc?id=df7wq43b_66gffbsp *
I'm thinking I can knock out the Beginner section before the semester starts (I've got most of it done already) and then spend next semester focusing on the Intermediate section. If I get that done, I can do the Advanced over the Summer and then focus on my final project in the Fall semester. I'm just not sure if this is realistic from the standpoint of too much or too little. I would really love to get a sense of what a full-time Maya instructor would expect their students to have learned by the end of the semester or what kinds of benchmarks they would set for the class (exams, midterm projects, etc.). Any input here would be greatly appreciated.
*I know, it's for Maya 7, but that's what I've got books for!
Anyway, the first step in this whole process would be to come up with a syllabus/learning plan for the semester. I was hoping there might be a few students, current or former, who could show me examples of syllabi from Maya courses taught at places with really good CGI programs. Places like Savannah, Vancouver or would be ideal, but I'm interested in getting whatever info I can. I've already got a tenative plan posted here:
http://docs.google.com/Doc?id=df7wq43b_66gffbsp *
I'm thinking I can knock out the Beginner section before the semester starts (I've got most of it done already) and then spend next semester focusing on the Intermediate section. If I get that done, I can do the Advanced over the Summer and then focus on my final project in the Fall semester. I'm just not sure if this is realistic from the standpoint of too much or too little. I would really love to get a sense of what a full-time Maya instructor would expect their students to have learned by the end of the semester or what kinds of benchmarks they would set for the class (exams, midterm projects, etc.). Any input here would be greatly appreciated.
*I know, it's for Maya 7, but that's what I've got books for!