Kuma Kensai
October 28th, 2007, 12:38 PM
Hello all,
This is my first post...yeah! Anyway, to the point. My question is about the actual importance of a degree weighed against the ability level of one's portfolio. I am currently attending a 4 year WI University, going for an illustration major, a minor in philosophy and an emphasis on creative writing.
However this is not my first time in school. I attended the Joe Kubert School back in 2001 but was forced to head home after 1 year due to financial problems (Jersey is a damn expensive state to live in with a family while attending school fulltime). Since then I have done a great deal of study, opened my own business doing custom automotive airbrushing www.kumaautoart.com . Won some awards (every show my paintjobs have placed 1st for paint if not best of show also) and had 2 bikes featured in Super street bike magazine. I'm not bragging by any means, I justthink if I'm going to get good advice I need to lay out all the cards on the table.
I actually borrowed someone else's airbrush for my first pro job... it went well and I rolled with it. I attended a local tech school for the autobody stuff and welding that I needed to know. All told I have over 4 years in school already just at different places for different things.
Comic books were my first love in art and my style has developed from that, but I'm a big game fan and really believe that to be able to work with like minded people creating games that people love to play and to see artistically are where my talents will serve me best.
I am quickly becoming more fluent in Painter X. I just put together a PC that lets me do just about whatever Painter can do. By that I mean the program is running smoothly and the tools don't bog down when pushed.
So that's my story so far. Here's my real question. What chance do I actually have (if my portfolio is up to snuff) of applying for jobs that say they want at least a bachelor's degree of some sort? I have 4 years of experience working with customers from concept to final. I understand it's a different and much shorter info pipeline but it's better than fresh college students with no experience at all at narrowing down designs based on the customers ideas.
So If I sit down and work up an A class portfolio do I have a chance?
Any help or advice would be greatly appreciated. Here is a link to my other web portfolio. www.bjornvhansen.com Mind however that it's not organized yet, I got all the pictures updated recently and haven't had time to rearrange the site. So nothing is in chronological order of completion. you should be able to tell what is old and what is new. None of this stuff is really geared towards a gaming portfolio so I will have to start from scratch and build one up. So everything is current and what I want to have seen as proffesional level stuff.
Thanks everyone!
This is my first post...yeah! Anyway, to the point. My question is about the actual importance of a degree weighed against the ability level of one's portfolio. I am currently attending a 4 year WI University, going for an illustration major, a minor in philosophy and an emphasis on creative writing.
However this is not my first time in school. I attended the Joe Kubert School back in 2001 but was forced to head home after 1 year due to financial problems (Jersey is a damn expensive state to live in with a family while attending school fulltime). Since then I have done a great deal of study, opened my own business doing custom automotive airbrushing www.kumaautoart.com . Won some awards (every show my paintjobs have placed 1st for paint if not best of show also) and had 2 bikes featured in Super street bike magazine. I'm not bragging by any means, I justthink if I'm going to get good advice I need to lay out all the cards on the table.
I actually borrowed someone else's airbrush for my first pro job... it went well and I rolled with it. I attended a local tech school for the autobody stuff and welding that I needed to know. All told I have over 4 years in school already just at different places for different things.
Comic books were my first love in art and my style has developed from that, but I'm a big game fan and really believe that to be able to work with like minded people creating games that people love to play and to see artistically are where my talents will serve me best.
I am quickly becoming more fluent in Painter X. I just put together a PC that lets me do just about whatever Painter can do. By that I mean the program is running smoothly and the tools don't bog down when pushed.
So that's my story so far. Here's my real question. What chance do I actually have (if my portfolio is up to snuff) of applying for jobs that say they want at least a bachelor's degree of some sort? I have 4 years of experience working with customers from concept to final. I understand it's a different and much shorter info pipeline but it's better than fresh college students with no experience at all at narrowing down designs based on the customers ideas.
So If I sit down and work up an A class portfolio do I have a chance?
Any help or advice would be greatly appreciated. Here is a link to my other web portfolio. www.bjornvhansen.com Mind however that it's not organized yet, I got all the pictures updated recently and haven't had time to rearrange the site. So nothing is in chronological order of completion. you should be able to tell what is old and what is new. None of this stuff is really geared towards a gaming portfolio so I will have to start from scratch and build one up. So everything is current and what I want to have seen as proffesional level stuff.
Thanks everyone!