View Full Version : Photo manip with poser
bittler
October 26th, 2007, 11:37 AM
hello, my last personal illustrations with poser and photoshop...
bittler
October 26th, 2007, 01:17 PM
hello, my last personal illustrations with poser and photoshop...and my vision of thend of world
TheDirtSyndicate
October 26th, 2007, 01:34 PM
i hope you dont get offended... actually, i dont really care... but you should know this first and foremost: at this forum, you probably aren't going to get any props for using a poser model.
..shunned is the word that comes to mind actually...
do me a favor, go take a look at the 3d section of this forum bro, look at the hard work that these modelers are putting in to actually CREATE something.
as for the photo manips...
the first two:
they look like they're 3d... did you model them?
if so, ditch the shitty poser model and show off your actual work.
if you didn't model it, ditch the shitty stolen model and the shitty poser model and do some tutorials and learn how to model something yourself.
if those bkgs were NOT 3d and were photos, did you take them?
if so, congrats, nice shots, but again, you should ditch the shitty poser model and show off your work, ie the photograph.
if you didn't take them... i feel sorry for you.
the third one:
i dont have time right now to list what i feel is wrong with this image... im at work. maybe i'll come back on my lunch break.
Alday.J
October 26th, 2007, 01:56 PM
Ouch ! That was a little too much "in your face" crit, I was close to trigger this "Groan" button-thing. :P
I don't know anything about "poser", but so far, there's nothing wrong combining the 3D and photo-manip in my book. ;) Integrate the two is the hardest aspect of it. Give unity to your picture, whatever are the medium used there... that is the thing you should focus on, after look at your stuff. You got a strong background in the two first pictures. The model at the foreground is just too "soft", the way you render it make it "pop out" from the picture too violently, the renders are WAY too different from your background.
[Edit: That's a bit more succesful in picture N°1: I see like a soft overlay of texture on the girl]
And too that point, why not go for a 100 % photo-manipulated model ? :P No seriously, think about it.
Also, your model just look like... Models. Give the stance something that tell a story, an expression, a context, ect...
That is way more succesful on that side on the last picture, but here again, too many different elements, different renders/effect for help the picture to be easily readable.
I hope you will apologies for my bad english, I'm French. ;)
Keep working that aspect of your art and you will improve.
Cheers,
J.
Matsign
October 26th, 2007, 02:48 PM
The poser model just looks copy-pasted into the third image. It'd be a decent matte painting without it. No weight or balance to the model's form, it is just floating there. The turned head detaches the figure from the environment.
Shall we take this to the constructive crit forum?
Elwell
October 26th, 2007, 03:43 PM
With all due respect, I don't know why you're wasting your time on stuff like this. Your other work is far better, while this looks like 10,000 other hack poser manips on the web.
bittler
October 27th, 2007, 03:24 AM
Very tks for your critics, you have open my eyes:x
Personaly(?)i 'm not sure to going on this way of new style for me...
effectively ,poser is a basic tool for huma pose but not for a final rendering
i'm not a modeler:P and you see that!!! the photo is mine(a knock door in PARIS)
considerate is a last time i use poser in my work
1000 tkx more
Bernard
TheDirtSyndicate
October 27th, 2007, 03:43 AM
wow man, you're awesome.
you just got a ton of respect from me.
its nice to meet someone who knows how to take a critique.
:)
awooldri
October 27th, 2007, 05:18 AM
I must agree that the use of the poser models takes away from your photo manip, i believe the last one with your own model done right could be awesome overall the ideas are good tho, :P
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