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View Full Version : My Zbrush Creations (Long Over Due Update 2/29)


mdale
October 15th, 2007, 12:23 AM
my 3D sculpting thread! enjoy and comment please! thanks for viewing and happy sculpting!

Maestro Andres
October 17th, 2007, 08:58 PM
Like the detail on the second one. Very nice creatures. I am newbie in the Zbrush and Mudbox thing, so I don't think I can really comment on it that much.
The only thing that bothers me design wise are the legs from the second figure. From a design standpoint, a lot of the weight of the creature is going forward and because of that it will need something like feet or claws to balance that. Then again, that's my opinion.

Keep it up with these.

mdale
October 19th, 2007, 11:39 AM
no i agree with the legs. its not entirely done, i just like painting, haha. yeah i was going to work on the claws more. i keep learning new feautures of zbrush that i am continually reworking my art with.

here is a cartoon of an old man i made. and crits/comments welcome.

Robert.B
October 20th, 2007, 11:49 AM
Are you looking at any reference of actual human faces or old people?
Also I would change that signature its a bit much.

mdale
October 20th, 2007, 05:39 PM
no i am not, but its a cartoon, so i am not sure of your point. i know how to draw a person realistically, but i just started trying some cartoon concepts, so i guess i am just trying different things out

mdale
October 23rd, 2007, 10:52 PM
heres a piece i am working on in zbrush. any crits? ideas?
obviously meats meier influence on this one.

thanks as usual!

Cryoxzonomony
October 24th, 2007, 07:57 AM
i wonder how many ppl in this forum has that program, that would blow my shit computer. how much that even costs,, 3000?

Robert.B
October 24th, 2007, 08:06 AM
mdale have you heard of an artist named meats mier (http://www.3dartspace.com/index.php?option=com_content&task=view&id=18&Itemid=74) he has kind of coined that aesthetic. good practice none the less.

mdale
October 24th, 2007, 08:41 AM
mdale have you heard of an artist named meats mier (http://www.3dartspace.com/index.php?option=com_content&task=view&id=18&Itemid=74) he has kind of coined that aesthetic. good practice none the less.

yeah i have, i posted that in my post. hes one of my favorite artists! btw i love the work you've done! your pencils are really nice and your 3D work is super as well! any crits you have of my work would be awesome


i wonder how many ppl in this forum has that program, that would blow my shit computer. how much that even costs,, 3000?

haha, its only like $700, but it is quite a power hog once you get to a certain amount of polys

Cryoxzonomony
October 24th, 2007, 12:58 PM
well i think any cost of 3d program is too much for me w, i have milkshape 3d which i make half-life stuff (well wtf else) and Blender which i cant model a shit, only rendering and edit vertexes and use subsurface tool maybe trying do some crap someday

mdale
October 24th, 2007, 02:12 PM
well i get my software through my college, so its okay. no way i could afford this stuff on my own

iatriki
October 24th, 2007, 04:30 PM
well i think any cost of 3d program is too much for me w, i have milkshape 3d which i make half-life stuff (well wtf else) and Blender which i cant model a shit, only rendering and edit vertexes and use subsurface tool maybe trying do some crap someday

Silo is a very good modeling app, and also has sculpting capabilities...and it's 159$. http://www.nevercenter.com/ You could check it out. Try the demo version to see if you like it...It's really good. Good price,great/ :)good performance

mdale
October 24th, 2007, 06:38 PM
a skull i made. crits comments welcome!

raytracer
October 24th, 2007, 11:20 PM
Amazing details and textures

Cryoxzonomony
October 25th, 2007, 08:27 AM
Silo is a very good modeling app, and also has sculpting capabilities...and it's 159$. http://www.nevercenter.com/ You could check it out. Try the demo version to see if you like it...It's really good. Good price,great/ :)good performance

welllllv it seems than demo version is 30-day trial w, i dont really like trials coz most programs ive had i always forget them unused for several days and most i dont even have money to buy any programs. i should get motivation back on trying model with blender or buy real clay

mdale
October 25th, 2007, 08:44 AM
thanks so much!

mdale
October 25th, 2007, 08:45 AM
welllllv it seems than demo version is 30-day trial w, i dont really like trials coz most programs ive had i always forget them unused for several days and most i dont even have money to buy any programs. i should get motivation back on trying model with blender or buy real clay

hey guys could we not discuss this in my thread? thank you

Maestro Andres
October 25th, 2007, 10:41 AM
Hey man, the skull turnout pretty well. That texture is top notch and suits it nicely, like the small details in it. Did you make from scratch? Just wondering.

With the skull itself, if you are aiming for a more realistic look you could workout the interior of the cavities in the skull. If you see this pic (http://www.personal.psu.edu/faculty/j/a/jas43/skel/pics/Anterior%20Skull%20copy.jpg), you will see what I mean.

Keep it up!

mdale
October 25th, 2007, 02:34 PM
Hey man, the skull turnout pretty well. That texture is top notch and suits it nicely, like the small details in it. Did you make from scratch? Just wondering.

With the skull itself, if you are aiming for a more realistic look you could workout the interior of the cavities in the skull. If you see this pic (http://www.personal.psu.edu/faculty/j/a/jas43/skel/pics/Anterior%20Skull%20copy.jpg), you will see what I mean.

Keep it up!


thanks alot man!
yeah i started with a sphere and modeled from there.
i know it still isnt quite completed yet.
thanks alot for the tips though!

mdale
October 26th, 2007, 12:17 AM
guy i made in class today. still working on it obviously. any ideas or comments welcome!

EDIT: finished piece. i think the body looks alrigth, but i am having a hard time making realistic looking eyes. any tips?

mdale
October 28th, 2007, 07:06 PM
hey guys and gals

this is a creature i am currently working on. i wanted to created something that walks on its knuckles, and has sort of a long body. i looked at pictures of sloths when i was designing this with z-spheres. very early details on some of the feet and the head.

any ideas where to go with this? and crits on the body form?
more pics to come

mdale
November 3rd, 2007, 06:21 PM
hey guys
i think i am finally finished with the beast i was working on. here are the pics. i dont feel like painting it though :wink:

tell me what you think!

mdale
February 29th, 2008, 01:16 AM
wow. so i kind of forgot about this thread i had going. heres a large update of stuff i have been doing recently....

the first two are a project i just started for my character class. base mesh in maya and starting on the anatomy now.

the second two are the character i was originally doing, then i got bored with it.... haha


the blue alien fella is a character i did for a quick zbrush central challenge

the three images of the silver alien head is a quick project i started, which i am now basing my project for character class off of. i originally just has a head and torso, but i liked it so much i need a body, so i started it over (two first images)

and the last two is a quick hand study i was doing. sculpted from a base mesh imported from maya.



well there you go, and post will be back now for a while, as long as helpful comments keep coming! thanks guy and gals

mdale
March 2nd, 2008, 10:26 PM
wow, now i remember why i never post on here anymore....

Robert.B
March 2nd, 2008, 10:40 PM
I think that in your last few post you are showing some improvement specifically in the texture quality of the 6 legged creature. I still see allot of proportion and design flaws in these models. I think that you would improve in leaps and bounds if you first built up a nice library of reference from all aspects of anatomy both human and animal. secondly before you devote your self to a model think about if that creature or character were alive how would it move, how would it eat, whats is habitat like? If you try and answer a few of these questions you will begin to create a kind of history and back story which will help you in your design choices.