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View Full Version : REVELATIONS: Official INSTRUCTORS LIST for the North American Art & Design Workshop


Jason Manley
October 10th, 2007, 04:05 PM
Hey All,

Here is the latest instructor list. It is GROWING!! Can't wait to have everyone announced. There are a lot more big names and companies attending. For now, here is the intro...


Lorne Lanning- Oddworld
Moby Francke- Concept Designer -Team Fortress- Valve Software
Dan Milligan- Storyboard Artist -300
Aleksi-Freelance Concept Artist/Comics/RPG Illustrator
Kenneth Scott- Art Director- id software
Sparth- id software
Khang Le- Project Offset
Marko Djurdjevic-Marvel
El Coro- MB
Noxizmad-MB
Jason Chan-MB
Wes Burt-MB
Stephan Martiniere- Midway
Android-MB
Todd Lockwood-RPG Illustrator
Pete Konig-MB/Tippett Studio
Brom-Fine Artist/Illustrator
Michael Hussar-Fine Artist
Kevin Llewellyn-Fine Artist
Shawn Barber-Fine Artist/Illustrator
Daniel Dociu-ArenaNet
Jamie Jones-ArenaNet
Matthew Barrett-ArenaNet
Doug Williams-ArenaNet
SteakTron-MB
Rich Doble-MB
Nick Constantine-MB
Sam Brown-MB
Carl Dobsky-MB
James Kei-MB
Jason Manley-MB
Chris Hatala-MB
Kevin Chen-Freelance Concept/Fine Artist/Figure Professor
Anthony Francisco- Lead Concept Artist-Project Offset
Marc Taro Holmes- Sega
Jason Felix- Flagship Studios
The Black Frog - Senior Concept Artist/Art Director- Freelance
Mathias Verhasselt - Concept Artist - Blizzard Entertainment
Aaron Lemay- Art Director- Bungie
J.E. Sawyer- Lead Designer- Obsidian Enterrtainment
Kolby Jukes-3d Guru-Freelance
Dorje Bellbrook- Concept Artist- Bungie
Isaac Hanaford- Concept Artist - Bungie
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xxxxxxxxxxxxxxx Special Guest

Main Loop
October 11th, 2007, 02:15 AM
Great to see that you'll have guys from ArenaNet there.. Are there going to be other companies that will be demo'ing there? One of the best parts of the montreal workshop were the Bioware instructor lectures, I hope you'll have the same thing at this one..

Jason Manley
October 11th, 2007, 09:21 AM
just added:


Moby Francke- Concept Designer -Team Fortress- Valve Software
Jeremy Bennett-Concept Designer- Valve Software (formerly Weta Digital)
Dan Milligan- Storyboard Artist -300

How does that look to you sir?

Plenty more to come...

Jason Manley
October 11th, 2007, 05:45 PM
so did you see that I added Kevin Chen to the instructor list?

yeah.

I did.

He is going to be teaching figure at the show. He is one of the best anywhere at teaching gesture drawing and figure construction. If you want the straight dope about the figure, you are about to get it at this event.


Jason

Madman!
October 11th, 2007, 07:27 PM
Is there any way you could get him to post again too? :perv:

Best list ever!

Jason Manley
October 11th, 2007, 09:07 PM
it just got better...added the very talented Anthony Francisco, Lead Concept Artist from Project Offset.


j

Ben Mauro
October 11th, 2007, 10:26 PM
dang! its been a couple years since i went to some of the earlier ones.

Great job with this Jason/everyone, i don't think i can miss this one.

popjordan
October 16th, 2007, 11:36 AM
what about the shanghai MB studio ? who's in there ?
i really want join you guys Team!! :D

K-bot
October 16th, 2007, 07:36 PM
this looks so awesome, I just hope they are scheduled more clearly than insomnia, I missed allot of stuff I wanted to see because it was going on the same time as something else!

+1 for demo itenerary's when we walk in the door the first day!

Nerahla
October 16th, 2007, 08:27 PM
Honestly, I was sold at Todd Lockwood :)

Jason Manley
October 16th, 2007, 08:52 PM
made a change to the instructor list. Jeremy from Valve had another obligation come up and we added Midway's Stephan Martiniere, who is one of the best concept designers on the planet.


Jason

Jason Manley
October 16th, 2007, 11:04 PM
holy moly...added another big gun to the list...

marc taro holmes- art director- Sega

Unbreakable
October 16th, 2007, 11:20 PM
Marc Holmes and Stephan Martiniere can it get any better?

Anurizm
October 17th, 2007, 11:30 PM
how about some workshops in the east? say Knoxville :)

Jason Manley
October 18th, 2007, 12:41 AM
lol. i dont know about that. if we ever do the east...perhaps 09 or 2010 it will be washington dc most likely, since the museums and good life is all free to the public. NYC is appealing too...but we are a couple years out from making that visit. :)

Jason Manley
October 18th, 2007, 01:22 AM
just added one of the biggest creative talents in games...kenneth scott, art director, id software.

can you afford to miss this event?

it won't ever happen like this again. that much is certain. I expect a one of a kind show and will stop at nothing else.


jason

Jason Manley
October 18th, 2007, 05:38 PM
Upped the ante...again...and added Jason Felix, Senior Concept Artist from Flagship Studios on Hellgate London.

hogcheese
October 18th, 2007, 07:42 PM
I'm interested in attending the North American Art & Design Workshop in Seattle but cant figure out how to sign up, please let me know. thanks for your time. Aaron Hodges

stephen
October 18th, 2007, 08:38 PM
wow. @_@

HunterKiller_
October 19th, 2007, 04:22 AM
F***ing hell, sometimes I really wish I was living in America. Actually, most of the time.

Jason Manley
October 19th, 2007, 05:37 AM
I'm interested in attending the North American Art & Design Workshop in Seattle but cant figure out how to sign up, please let me know. thanks for your time. Aaron Hodges

We will have the site up soon. In the meantime, if you want to get your tuition in early to save the hundred bucks off admission, please send an email to melissa@conceptart.org and put WORKSHOP TUITION in the subject line. She will take good care of you.


JM

Stark
October 19th, 2007, 10:13 PM
Let me say this about Felix...Hellgate London and the graphics will blow your mind. He is someone everyone should listen to if they want to learn anything about directing and finding supreme talent.

Jason Manley
October 22nd, 2007, 07:02 PM
added the Black Frog...current "trophy" holder from the Montreal Instructor Thunderdome for best demonstrations.

chaosrocks
October 22nd, 2007, 10:02 PM
i have plane etickets
chaos

Jason Manley
October 25th, 2007, 11:33 PM
added our very own M@. aka Mathias Verhasselt (Blizzard) and Aaron Lemay (Bungie).

ConceptArt.Org notifies the world today that we are now a confirmed nuclear power. We look forward to joining Russia, China, The US and the others at the negotiation table because Seattle is about to be creatively detonated.

Idiot Apathy
October 26th, 2007, 02:12 AM
Woooooooooooooo Mathias!

Jason Manley
October 26th, 2007, 12:14 PM
just added one of the top game designers in the entire industry...J.E. Sawyer of Obsidian Entertainment , whom I worked with for years at Black Isle Studios.

More to come...

Jason Manley
October 27th, 2007, 08:07 PM
I posted this at polycount and thought you guys may want to see...
The event structure is built because of the four ways people learn. There is not a one person at a time kind of basic event. All instructors will be either setting example by making art or demonstrating in front of you or doing spoken presentations or acting as a mentor. Each one is doing something unique and valuable. The event is highly structured and at the same time, open enough for the creative chaos that often brings the most interesting parts of the show.

Here are the types of instruction:

1. organized spoken demonstrations/presentations.
2. support demonstrations (for example, during the character design presentation by Marko Djurdjevic, there would be guys like Wes Burt, noxizmad, James Kei, Coro Kaufman, Aleksi, Richard Doble etc..., in the same room, doing traditional and projected digital demonstrations simultaneously to support the ongoing discussion. This will all be in clear view for all to see, while the front lecture/demo is going on. We will show many ways of solving problems and creating because there is no one way to do things right. Certain people will find particular artists methods more identifiable. Support demonstrations happen simultaneously...and with a highly organized presentation at it's focus.
3. Mentoring/Hands on Instruction- A certain portion of the show is dedicated to a more classroom style experience. For example, during the head drawing class, there will be both traditional, digital, and 3d instructors on hand to go around to each person, one by one, and offer tips and tricks to improving their work.
4. Open demonstration. Some of the instructors work best and get the best results with no real reins holding them down. We have portions of the show which will allow the instructors, and the students, the ability to create according to their own emotions and inspirations. In Fine Art, this is the way the greatest works are created...art for art's sake. For students and professionals, this gives time for people to really make something they want to make, which none of us have enough time to do in this busy world. Some of my favorite pieces of art created at the workshops have been done during these times. Michael Hussar breaking out his oils and painting with William Whitaker, or Black Frog sitting down with Nox and Aleksi on their laptops, surrounded by students creating too....there will be something for everyone at the event.
5. Round Table Discussion and Moderator/Audience Q&A. This gives the participants a chance to pick the brains of multiple instructors simultaneously around a given set of topics and include visuals too.

Our structure is built this way because there are four types of learning experiences. We have to cater to all four as everyone learns differently.

1. Learning by hearing and questioning. ...check
2. Learning by seeing. ...check
3. Learning by hearing and seeing. ...check
4. Learning by doing. ...check

We want everyone to have an opportunity to learn many things, and find overwhelming inspiration. When the latter hits, we are also providing space for you to create, and pros there to assist in a multitude of areas to ensure it happens.


Best,


Jason

Zaxser
October 28th, 2007, 12:22 AM
When's the site going up? I need to pay by november 1st or I won't be able to pay at all and my grand parents are given me stress about it. Please, please just put the site up and update it if there are anymore instructors added.

S!R
October 28th, 2007, 01:47 AM
Yo Zaxer-

Get your butt signed up! You dont need to wait for the actual workshop site to go up to do so...
Check this link here (unless of course there's something going on with you or your financial situation i wouldnt know about)
http://www.conceptart.org/forums/showthread.php?t=108031

Cheers, hope to see ya there.
S!R

Jason Manley
October 28th, 2007, 03:34 AM
Why do you need the site up to get your tuition in? Waiting on the instructor list? There are more instructors at this one than the past two or even three combined. Not sure what the hold up would be. If you want to take a look at the previous workshop websites to get an idea of what the program is, that should be useful.

It may not be up by then, so you know.

Jason Manley
October 30th, 2007, 12:04 AM
So ya know...we just added Bungie's concept gurus to the mix.

can't wait.


j

Calle_
October 30th, 2007, 01:15 AM
No hpx? cancell trip.
no not relly, but il miss him. Tho the list is quite breathtaking, personally I hope you keep that kinda loose anything anytime schedule, the enviorment just gets more fiery and the spontaneous choices rule.

see you all in jan.

david0mcclung
November 21st, 2007, 10:26 PM
This is my first time to one of these workshops. Can anyone give me advice for how to get the most out of it? I must learn. Thanks

Jason Manley
November 22nd, 2007, 01:45 AM
come with an open mind, your sketchbook and lots of pencils...and your laptop too if you are a digital man. the first part is key.


j

Salavin
December 10th, 2007, 07:28 AM
Oh my Gwad

Moby Francke AND Dan Milligan

Jeez, and here's me in Engalnd weeping away ;p

GRMC
December 12th, 2007, 01:32 AM
hi there r so many great artists gonna instruct. i wish i could be there & become like those guys he he :)

GRMC
December 12th, 2007, 01:34 AM
i like bungie, marvel, flag ship..... hot hot getting sweaty

Jonas Heirwegh
December 17th, 2007, 09:42 PM
made a change to the instructor list. Jeremy from Valve had another obligation come up and we added Midway's Stephan Martiniere, who is one of the best concept designers on the planet.


Jason


Is Stephan Martiniere coming to the workshop because I dont see him on the list? or did I mis something...