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metaphysiks
August 25th, 2003, 04:06 PM
hey guys just a sketch
really need crits i need to get better especially with markers
http://www.digitalpose.com/mbr/1/26176/p/449399_2085221381485756145_vl.jpg
meta

gasmask
August 25th, 2003, 05:07 PM
this is tite, ur markerings pretty good, only thing is make sure you have a defintie light source, as it is now, the beast is to uniformely shaded and you should push some of the values to give more contrast and depth, also use thick lines on certain parts with ur pen to pop the shapes out like around the form of the beast etc. its good though and ur definetly thinking on the right track

metaphysiks
August 25th, 2003, 07:19 PM
thanks for the comments, i will defiantely work on that, it is a problem that i have. hope i didnt disappoint you with the lack of boobies.
meta

Jeff Gran
August 26th, 2003, 01:38 AM
what? no boobies? dang. great marker rendering, meta. I've never used them though so no crits beyond what gasmask said. I agree that a more dynamic light-source would make the shading more realistic. as it is the light is coming straight on from the "camera".

ChadTHX1138
August 26th, 2003, 11:35 AM
No Jeff it was a Boobie TRAP...:D

RAMÓN
August 26th, 2003, 01:01 PM
I would start off by filling the creature with a light marker tone, like 'cool grey T-2' for instance. Then work on some possible textures, and after that begin working on some shadow with T-4 up to T-8. Allthough, in my opinion, the shadowcasting vs. lightfall could use some help, there's also way too much white preserved; it's still ok. I'm not great either, but this is just what i think.

Here's some of my quick marker work.
http://www.conceptart.org/forums/showthread.php?s=&threadid=10694

ChadTHX1138
August 26th, 2003, 02:47 PM
The only thing I can say about using markers...Starting out try not to use them like you are sketching like a pencil, do that later when you start getting a feel for them.

For the time being lay in broader strokes and start blending them. you show no confidence with them. Quit dabbing here and there and actually try to render with them giveing them values as if you were shading with the side of your pencil. Then when you get good at that then move on to sketching with them.

This may sound dull but take a piece of paper and make a "gradient" and lay down vertically 90% 70% 50% 30% & 10% gray in rows touching right next to one another, try not to mix them. this doesnt have to be a big block. Now take your blender or 10% marker and go horizontally over half of this block until you smooth everything out in that section. You will find that the chemical within the marker will help blend the different grays into one another. Once you do that move on to a cylinder and basic shapes etc. It is a bit lame but it will give you a good idea how markers work and react to one another, it suck's but you have to go through a bit of the basics before you get the hang of them and it will mean screwing up some drawings and if that worries you then photocopy your drawings and practice the same drawing over and over that way.

I tend to take a drawing like this and fill the entire figure with the lightest gray and build up the values and shadows. From lighter to dark, someone else may do it different. If you screw up you can always lighten an area with a white pencil afterward.

Either way markers arent cheap so dont buy all the grays you dont need them. (90 70 50 30 10%) . once you learn how to work with markers you will get more use out of them. I go through a bunch of them all the time (I go through 10% and 30% more than the others so buy extras) but they are not being wasted on drawings that might go in the trash because I didnt know how to use them properly.

I hope this helps...

metaphysiks
August 26th, 2003, 05:29 PM
awesome advice dude thanks a bunch. this is the kind of crits i always ling for. i owe you a bunch. thanks again
meta

ChadTHX1138
August 26th, 2003, 06:10 PM
Your welcome Meta!

I find the way Feng Zhu and Doug Chiang use markers to sketch with first as a pretty cool method, that is a much quicker technique for doing concepts. This drawing is on my site. It's a simple example I did to show people how it look's when you take a drawing and render and build it up in marker. >>>>>>>>

http://www.chadtownsend.com/Gallery/2D/Mech-Marker-Demo.jpg

by no means should it mean that your work be rendered exactly the same. Its just how I do it, and I wouldnt mind my work looking a bit more sloppy some times.