View Full Version : Job opportunities Concept Art/Animation/Illustration?
September 13th, 2007, 07:12 PM
I decided to go back to school to start a creative career. As I don't see a substantial creative industry in The Netherlands, I'm looking abroad, for education and employment.
Correct me if I'm wrong, but I believe it's next to impossible for a freelancer to get a working visa for US or Canada. So, if my aim is to work abroad, I'd better go for those fields where full time positions are available.
For Illustration most work seems to be freelance. The question I'd like to ask you here, is about the situation for Concept Art and Animation. Are job opportunities predominantly freelance or fulltime positions?
September 14th, 2007, 09:45 AM
I'll jump in this one, as an international ;)
I'm not 100% on this, as I moved out of the US and not into it, but I believe that if you attend a 4-yr university in the US as a foreigner and graduate, you are given a year after graduation to find work to sustain your visa. So if you're starting from scratch you have some time to prepare yourself for the big employment/visa search that comes in your final semesters. Also, if you have little/no previous artistic education, your first year of study will primarily be the basics of art and design and probably won't get much into your specific interest. For your field of study, I would aim for animation/game art but keep concept art and illustration in the back of your mind. It doesn't hurt to have a piece or too in your portfolio that can show your versitility and maybe land you freelance work if you become interested in that later.
September 20th, 2007, 12:35 PM
You asked "For Illustration most work seems to be freelance. The question I'd like to ask you here, is about the situation for Concept Art and Animation. Are job opportunities predominantly freelance or fulltime positions?" The quick and easy answer is there are both and it depends on your personal demeanor as an artist. Do you want someone to call the shots, or are you a more of it's my way or the highway mentality? Staff jobs are just that and you produce work that is essentially owned by the company it's produced for unless you work out some other contract. Also staff artists generally are more limited as to who and when they freelance because of time/schedules of the 9 to 5 job. Freelance is your buisness and you call the shots but have complete control over where, when, and for whom you work for. Both have their pluses and minuses. Some quick notes to keep in mind. I've been in the illustration biz for 19 years now and have worked in a lot of industries on lots of fun projects and even more 'not so fun' but pay the bills projects. It's tough to start out, but persistance pays off in all areas. Particularly in a competative market like illustration and concept. Education is a beautiful thing and opens your world to lots of directions and mediums. Illustration is a wierd career path in a lot of ways. Having said that you will be hired as an illustrator based on the work you have in your portfolio, not your education. There are tons of great illustrators that never went to school. Education is highly recommended and a great fall back. Just keep that in mind as you go forward. Now the warning.... You will hardly ever see anyone *retire* from the video game industry. Keep that in mind.
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