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View Full Version : Hmmm.. Reference request?


ChaoticKnight
September 2nd, 2007, 02:51 PM
If there's a thread for this, I missed it. I searched the reference section and did a search, but I couldn't find a ref request section. If there is one, and I'm just blind, please point it out to me.
I'm looking for a horizontal view of someone jumping to the side with 2 guns blazing. (If I owned Hot Fuzz this probably wouldn't be a problem haha.) Anyone know of anything like this?
I'm still going to continue looking on google and such, but if anyone has a particularly good one that would be great. I just cant get the combo of proportion and gun foreshortening right on my own.

Dile_
September 3rd, 2007, 10:39 AM
Uhm I wish i had a pic. but I don't.

Anyways, this isn't the way i use reference at all. Using reference for me is more about looking up how stuff look a like.. You don't need a reference of a guy throwing himself like taht.. Because it will probably not match the setting of what you are trying to do anyways. If you get a model to do this for you.. then great! of if you DO find that right setting you imagined having. But thats hard hehe.

Really, use reference like a transparent guide line. Don't follow it to hard.. because references are photos, and photos+ your style = won't match. lol ?

But use reference to pick out stuff which you really don't understand..

I hope this makes sense.. because copying straight from reference into your painting is just doing a study.. which is good too.. but yeah..

ChaoticKnight
September 3rd, 2007, 11:01 AM
Yeah I understand about using reference too hardcore, but I just need to see how the body looks when its like that, and in this particular case I can't wrap my head around how the proportions look, whats forward and backward, arms toward the viewer, etc. Eh, I'm still tryin hehe.

JonZ_
September 3rd, 2007, 11:15 AM
Dile is right, the only way I think to achieve this to your taste in my opinion is to gather any figure positions that are the closest of what you want and start sketching them to understand how each members works.

At the first view, you seem to have a right posture, but need more detail to go further before going to final.

Collect all you can from movies, comics, photos that ressemble of what you are trying to reach and do at most 20 sketches of them if it needed, then You wouldn't worry about the proportions or members emplacements at your next render.