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juxsen
August 25th, 2007, 09:19 PM
My apologies... I over stepped my bounds, I'll trade more carefully next time
Thanks...
Elwell
August 25th, 2007, 09:33 PM
Not appropriate for FF, certainly. Not bad, and the animation at the end is fine, but I have issues with some of your perspective examples (2 point distortion, and only the below the horizon 3 point example is correct). Also, closer:darker::far away:lighter, isn't necessarily wrong, but it's a gross oversimplification.
juxsen
August 25th, 2007, 10:48 PM
Elwell : you are the pro... I'm sorry if I mislead any... I was simply trying as best I know and I appreciate the pointers... I'll try to improve upon them... I suppose we all have to start somewhere... however I would love to know more as to what and how they should be corrected.
Thanks for watching it and voting as you felt best.
mambo
August 26th, 2007, 02:11 AM
Juxsen,
That's a swell little clip you got there. Obviously you didn't mean it to be the be-all end-all course in perspective. It's not the Masters Class of perspective... which is fine because you're not pitching it as such. It is a good little introduction to some basic concepts. You've used the medium perfectly.
An example:
My missus who's never done any sort of perspective drawing was able to follow it and start using some of the basic concepts right away. It helped her to understand how the rough rule of thumb that closer = darker while further away = lighter.
That you presented basic perspective concepts in a relatively easy to understand way and used the animated medium to your advantage earned you a 9 in the votes from me.
You did a nice job on it. The animation at the end was short and cute. Overall well done. Thanks for posting it. Much appreciated.
Mambo
HunterKiller_
August 26th, 2007, 04:31 AM
Good work!
One little nitpick. I think it would have looked better, on the parts where you were blocking in the values of the cubes and building, if you had just used the fill tool. I think it would have looked cleaner and more precise. :)
Great little animation at end. Quite well done.
juxsen
August 26th, 2007, 09:12 AM
mambo: Thank you for the positive feedback and yes what you say is true of my intention. I am most delighted that it was of some help and very appreciative of the vote ;)
HunterKiller_: Thank you for the remarks... the thing was I had to rush the tut part... literally speaking, I had it done the very day of deadline so it came out rather sketchy... next time I'll improve upon your suggestion
Again guys thanks… it means a lot to me…
Being an amateur is tough :\
Elwell
August 26th, 2007, 10:33 AM
It occurs to me that a better way to show the basics of perspective in an animation would be to start out with a cube in one-point, showing the orthoganals, horizon, and vanishing point. Then rotate it into two-point, moving one vanishing point and throwing orthoganals to a second. Finally, move the camera into a worm's-eye view and show convergence towards the third vanishing point.
You would probably want to do this in a 3-D program, though, because the rotations etc. would be a pain to hand animate.
juxsen
August 26th, 2007, 10:48 AM
Elwell: You are right, that does sound better, however as it was for the contest showing the usefulness of the Wacom board and that being I had just found out 3 days ago of the contest and that my intention was to give some pointers on animating I just skimmed over the basics which could help the overall process of animation... and me not knowing much didn't help either... nevertheless thanks, with time and experience I'll learn and grow
Zaknafain
August 26th, 2007, 11:47 AM
nice animation, but:
are you aware that you messed up several vanishing points?
for example all vps in the 3 point perspective are placed below the horizon. In the first one the 3rd vp should be above the box, in the second one the 3rd vanishingpoint shouldn't exist at all... the last box of this example is correct though.
egerie
August 27th, 2007, 02:55 PM
I wanna see...
Rhynome
August 27th, 2007, 03:10 PM
No, Juxsen, you didn't overstep anything.
Basically all people are saying is 'nice, but look, here's ways to make it better!' Keep the original up and make another, and then show us that one.
This is a friendly place, not a hostile one. When people say 'you're wrong.' they mean 'I can help you improve.' not 'you're not good enough for me.'
Come back!
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