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smuli
August 10th, 2007, 03:48 PM
http://i159.photobucket.com/albums/t159/kaboomed/TVA-promo1b.jpg

There was already a thread about this project posted four months ago but there's been progress to the extent that I think a new one's necessary with updated details.

I work in "The Viking Age" as the concept lead and I'm posting this to help our pressing need for fellow concept artists. Should anyone be interested in the historical topic and the range of 2d art that this kind of project needs, as described below by our lead designer David, please send me email with samples at samuli.lautjarvi @ gmail.com.


Team name:
Reality Check Team.

Project name
The Viking Age

Brief description:
The Viking Age is an SMORPG. The game is a realistic MMORPG set during the viking era some were between 700 to 1100 AD.Players will have access to such varied elements as crafting,combat,land and structure ownership,advanced pet system,ships and a whole range of resource collection from collecting milk from your cow(which will grow and get better)to felling trees,fishing from land or off your boat to hunting whales and setting traps.

As you can tell the game is heavily based on freedom.You might spend your days mining ores and then go fight only to find that the strength you got from mining lets you deal more damage in combat.You could take quests that will actually have an effect or you could simply wander out of were you start and never look back.Players can create everything in the game if they have trained their skills.There are no character classes,you get better at what you do,both in terms of those skills and attributes and those attributes can then affect other skills.

Remember always that the game is also based as much as possible on realism.There will be very little magic(mainly only in the Norse mythology and even then not in the way it is currently portrayed).Also a player will never be able to wander the lands slaying anything and everything.Partying will always be of great importance be it to hunt down the bear that attacked a farm,fighting off a viking raiding party or simply going whaling.

Target aim:
Retail (PC)

Compensation:
Compensation is based on profit sharing based on development input.

Target Platform:
PC

Technology:
Language: C++

APIs: DirectX & OpenGL

3D Engine: Ogre3D

Physics: PhysX

Network: RakNet

Sound: FMOD


Team structure:

Design Lead:
David

Project Manager:
Kay

Programmers:
Fevohib
Andy
Paul

3D Artists:
Brian
Jamie
JB
Xerbee
Jareu
Manif(;))
Christo

Texture Artist:
Mika

Concept Lead:
Samuli

Music Lead:
Jaap

Community Forums:
http://vikings.rc-studio.net/forum/index.php?action=forum

Sample artwork done for the project (none of them screenshots yet):
http://i159.photobucket.com/albums/t159/kaboomed/longboat2.jpg
http://i159.photobucket.com/albums/t159/kaboomed/TVA-promo2.jpg

Justin.
August 15th, 2007, 07:25 PM
You forgot to add our way of contacting you. =D

I am interested in hearing more about this. Please contact me through email, justinoaksford@gmail.com

You can also go to my site to see my stuff, www.justinoaksford.com

smuli
August 16th, 2007, 09:15 AM
Thanks for your reply Justin, mail sent.

My email's there lost in the thin text in the beginning. :)