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View Full Version : Terminators in an 80s arcade.


Paul "Otaking"
August 4th, 2007, 09:48 PM
Well, what the hell. It's finished. Unless anyone can point out anything glaringly wrong, which I'll endeavour to fix! Give it your critical eyes!
Does it suffer from the usual "my eye doesn't know where to look" syndrome that's haunted much of my stuff?

Flipnastywebby
August 4th, 2007, 10:14 PM
even though they are machines they would look more human i think perportionaly. the girls left arm is too short i think. anime is gennerally what 9 heads, maybe, so elongate them a little. the faces look a little scrunched.

ok 'nough of that. the arcade machines look amazing !
i reall really like the background, no make the figures working with it.



its a nice piece all in all
Slainte!

Creeper
August 5th, 2007, 01:14 AM
I really like all the accesories you gave to your characters. but the girls with the blue hair and ribbon doesn't seem to fit in there.
but I like it. it's really good.

Qitsune
August 5th, 2007, 08:14 AM
... anime is gennerally what 9 heads, maybe, so elongate them a little. ...
I oh so disagree with that statement. Humans are not 9 heads tall so there is no reason to stick to some unrealistic stylistic standard.

And yes, it's very very busy. Arcades often are, but they also are somewhat darker than that, so it might help to have darker/desaturated areas in the distance with less detail, now they are more desaturated than the foreground but have just as much detail.

Molly
August 5th, 2007, 08:54 AM
the girl on the left - her legs dont work for me; i know shes stepping forward, but, it just doesnt look right, you need to work on your forshortening there; the image as a whole is very busy, theres no point of focus, my eye doesnt know where to sit...Its like you've painted the background, consoles and figures separately, then put them together without thinking properly about the composition and flow of the image as a whole. I am particulary having trouble working out the perspective of the characters against the consoles; looking back, i really like the background theres no heavy line work like that of the figures - have you tried maybe painting your characters like you do the background? i know you like you manga style, but maybe you could advance more; take the 'manga' elsewhere, away from the comic style you got going on. Your adequate enough at painting, I'd like that background style to come forward, and maybe you loosing the black outlines in the figures.
The guy on the far left out of shot is pretty cool, the way you've painted his jacket I particularly like - maybe embrace that more into your painting?
The girl on the right doesnt fit - you dont need her at all, she's all squashed up there;
darken the image more, I think its difficult to look at cos the images is so, 'shiny' theres not much variation, everything has a specular finish, its over the top - you dont need to do that. Much of the shading on the characters body parts are a lil over the top too, the folds in the clothing doesnt need to be so emphisized;
You really really need to decide a style. you have realistic mixed with comic, and its confusing. I love the painterly style you have, not the black outlined comic style. I would really love to see work from you without the comic book style elements.
Soz if this is harsh, long and boring, I have seen work from you before, and I think you are more than capable now of pushing maybe into a more realistic style; you can do it, its wheather or not you want to.
Keep at it mate, :)

- And get yourself to the UK sketch thread, we are THE best group, I am being extremely cocky saying that, but we damn well are...link in my sig...

Molls

CaptainInsano
August 6th, 2007, 11:20 PM
dude... that's freakin hilarious putting Two-P in there (from Final Fight) playing an arcade. LOL! did anyone else get the reference?

wrinkle
August 7th, 2007, 10:31 AM
Dude this pice is wicked As a whole i don't think the general public would be anything if not blown away definately comertial quality, The girls legs are little out the back ones award, and I belive the terminators left arm is static and has preportion problems.The enviroment is top fuckin notch.
Nice.

Beelow
August 7th, 2007, 11:11 AM
Think of setting up you painting as a stage for an audience. Where do you want the spotlight to be? Where the most information is, the most important part of an act or performance. I think that you have competing focuses right now. You need to decide which character is more important. Perspective is not believable; the arcades give that away. Character proportions are already addresses. Fix them. there is nothing wrong with sillouetting out information or lessening up the detail that is not as important. Its kind of like having a main actor and supporting actors to tell the story, do that. My thoughts.

kev ferrara
August 7th, 2007, 11:52 AM
Aside from the heads and faces being MANGled, the scattershot value patterns (darks, lights and grays) and detail overflow are making things tough to read in this picture.

Attached is a degraded high contrast version of your picture so you can see how the terminator guy's silhouette doesn't read graphically. Its all a bunch of scrambled detail and his shirt rips look like they're part of the costume of the gal behind him. His legs completely disappear value-wise (level of light and dark)

They also seem to be outdoors, rather than indoors. The arcade doesn't feel as much like a circus as real arcades do.

kev