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Red_Rook
August 12th, 2003, 06:21 AM
Hello, i have acctually been lurking around this forum for about half a year, yes as with any other newb to this forum, i will state it here once again: I am in absolute awe of the work presented here, and mine is there for absolutely diminished in the proccess. Anyway this is more of a test to see if i can post images.

http://www2.freepichosting.com/Images/68558/0.jpg
Inspired by the remaking magic cards thread for the card "Undead Warlord".


http://www2.freepichosting.com/Images/68558/1.jpg

The rest is just some stuff that appeared in my sketch book

http://www2.freepichosting.com/Images/68558/2.jpg

http://www2.freepichosting.com/Images/68558/3.jpg


Anyway i know whats wrong with most of these, but crits are always nice. I am only 16 and havent had any formal art training of any kind, just to let you know before anyone goes of on a long rant about things that are simply over my head. Please have patience.
Thanks.

Red_Rook
August 12th, 2003, 04:48 PM
i see that i am suffering from accute n00b syndrom in which there is almost a hundred views and no replies.I guess all the people who read these "hi i'm new" posts must a) either new themselves. b) unregistered and just admiring other art work. or c) just dont really care much for my amazingly crappy art work. (i cant blame them) any way if you do find the time to reply even if it is just telling me my stuff is god awfull i would still appreciate it alot. and i am sure other noobs just like me would to.

jester
August 12th, 2003, 05:00 PM
So you learned rule one in marketing: never do what other people do. At least you managed to make me look and reply. ;)
One advice: If you want to get crits, give them first! And don't hesitate to give crits on people better than you. Not being able to draw like Kevin Cheng, Jason Manley, Justin Sweet Targete and so many other pros around doesn't mean that you're not able to spot and describe mistakes. By giving crits, people get to know you - and might become curious of what you are posting. The more you attract, the higher the chances to get crits.

:rolleyes:

Jester

Gray
August 12th, 2003, 05:01 PM
Okay, here it goes...

God your work is awfull. :)

But really, there is some great potential here. I especially like the third image. The middle creature is great! And the bottom one reminds me of the monster at the end of Conan 2.

I could go on rambling about all kinds of proportions issues but you probably see them by yourself. The key is Practice (to throw in a cliche).

Anyway keep practising and keep posting.

Red_Rook
August 12th, 2003, 05:20 PM
Thank you very much that is exactly what i needed. :)

thanks for the advice, and the ackowledgement of my existence. You know what the funny part is, jester your right i had the thread out with the subject "first post" for about 6 hours got no reply. When i changed the subject i got 2 replies in about 3 minutes.

jester
August 12th, 2003, 05:32 PM
:D I told you! :D I'm a marketing pro, so you should believe me!

Jester

gasmask
August 12th, 2003, 05:37 PM
I will also comment on this...because like gray said, u have definite potential, i can tell by looking at these that u have a very big imagination which is probably the most important thing, everything else comes with practice and technique, and dont worry too much, ur only 16 so you have alot of time, just keep drawing and working towards how you want your art work to look like and it will steadily get there, do some life drawings and work from referance, that will help more than anything for you especially now, then when you go back and draw from imagination it will turn out better with all the practice under ur belt, also do u plan to go to an art college? its not necissary but it seems to bring people faster results in their pilgimage as an artist so thats something to consider and besides what i said, post here whenever u can and look at what kinda work the pros put out, try to break it down into what it is and try similar things that they do. ill be seein ya

PencilPunx
August 12th, 2003, 08:05 PM
Hi Red_Rook,
I can definitely identify with the "n00b syndrome" you described. I have a thread here too with 150 views but no replies. Perhaps we should take this as evidence that we have mastered all forms of art and are immune to criticism?;)

Anyway, if you don't mind taking feedback from an amateur, I certainly don't mind giving it.

Your first piece is a strong base, but it needs a backround. He looks like he's walking, walking through what though? I like the splashes of color you've thrown on his armor. It provides a nice contrast to the colder colors of the steel armor, the axe, and the bones of his body.

I like your "spaceship" mock ups. They look fluid and aerodynamic, plus you put a figure there for size reference, which is always good to do.

The color sketchbook page is the strongest in my opinion. I don't know what medium you are using, but it works. The "rhinocerous monster" in particular shows great potential. As others have said, it's creative, but it also shows attempts at light and shadow, which are important to learn and can only improve your work.

Your last page, unfortunately, is just too light for me to make anything out, sorry.:(

I'm sorry for the longwinded reply, but hopefully you can pull something useful out of all that. Keep up the good work and don't let lack of replies discourage you from posting!

Red_Rook
August 13th, 2003, 03:23 AM
Thanks for the replies
gasmask: I did a couple of life drawings just sitting on the bus and in other public places, most of those werent too extensive simply because people kept coming and leaving so they were mostly quick 30 second sketches. In 2 weeks i start school again and as i am doing the IB (international baccalaureate) (http://www.ibo.org/ibo/index.cfm?ObjectID=C6463F11-140A-4418-84053E942FCACAE2&language=EN)
I get to have alot of higher level lessons with probably the best art teacher I ever met, and hope to learn alot more from
him.
PencilPunx: You dont sound much like an amateur from the crits you give, and anyway i love all the feedback i can get my hands on.
I agree with you on the first one, it needs a background it would really add flavour. By the way I like the red on hi armour the green i dispise however, too bad there isnt an undo key in real life. The question is should i make a seperate background then paste it in digitallyor should i draw it in as it is. Can anyone suggest somthing. (thats exactly one of those technique questions)


Thanks all
-Rook:)

Gray
August 13th, 2003, 03:40 AM
Personally I would go for pasting in the image on a background. But then you have free the figure from the rest of the scanned image. This has to be done good or else it would show.

But it's actually what suits you best.

Red_Rook
August 13th, 2003, 03:56 AM
Thanks gray i will try with the digital pasting in. Theres another problem though and thats his armour: its far too clean for alot of environments (like the classic coming out of the grave or walking through the swamp thing) natural to undead. Any way il just try some diffrent stuff to see whats the best.

thanks
-Rook

ulithiarid
August 14th, 2003, 02:01 AM
Hey Red, i really like the first one! The armor design is really cool, though u might wanna work on contrasting it abit more by making some deeper shaddows (the armor looks too shiny for an undead warrior)? And it might look heaps better if u put a background into it, but keep up the good work, like the others hav said u've defs got some potential, just stick at it and you'll see the results :)

Red_Rook
August 20th, 2003, 06:03 AM
Thanks for the replies guys. Here is some more stuff that i did and happen to have on my computer. the first two were both from Fungi's makeshift DSGthe others just from my sketchbook. I got sucked into it just sitting in irc and suddenly found myself spending three hours franticly drawing. Since this isnt the oficial DSG i decided to post the stuff here.
http://www2.freepichosting.com/Images/70008/0.jpg
Topic: Undead Siege (vehicle design)
http://www2.freepichosting.com/Images/70010/0.jpg
Topic: Rock Giant (character design)
I redid this one with ^high lights and made him way more clear.

The rest is sketchbook stuff.
http://www2.freepichosting.com/Images/71466/0.jpg

http://www2.freepichosting.com/Images/71466/1.jpg

Once again i recognise the errors like the monk guy for instance his hip and one side of his face,is well.... sorta funky.

Any feed back is great. :D

Thnx
-Rook

creatix
August 25th, 2003, 12:02 PM
Exaggerate things and see how it looks to you.

Make the wheels on the Undead Siege vehicle HUGE! I mean like half-way up the side of the entire vehicle. It looks all evil and meany but throw a few small stones in its way and it might have some issues.

The way to show the huge wheels without it covering detail on the side of the vehicle leads me into my next point. Perhaps you can change up your angles/perspectives/poses and compositions.

You could show a dynamic piece and make large wheels without them getting in the way of the pic by turning it 3/4 view.

The jawa type wood carrying guy is fabulous. I really like that.

I am FAR from being any sort of pro but I do have a lot of training and knowledge in the arts, just not enough 2d practice.

Keep drawing!