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bizarre
August 6th, 2003, 12:17 PM
http://images.deviantart.com/large/indyart/3d/3d_head3_by_carbombjack.png
http://images.deviantart.com/large/indyart/3d/3d_head2_by_carbombjack.png
http://images.deviantart.com/large/indyart/3d/3d_head_by_carbombjack.png

note- no reference was used in the production of this art. animals were harmed, though.

Uhm... Milkshape 3d, summer vacation boredom, tons of free time, and photoshop4. Only the eyelashes and corneas are textures, the rest are just matirials.

C&C welcome, but i don't plan on working on this one any more. Your comments will go towards my future endeavors, when or whatever they might be.

Cheers! :chug:

Leopoldo
August 7th, 2003, 09:13 AM
Hi,

Constructive crits - find out more about edge loops, especially around the eyes and mouth and study some facial anatomy to see how the muscles in the face flow.

Then let the polygons flow in the same directions as real muscles. This will give you a more solid and "real" model that is better set up for animation and rigging.

Good luck,
Leopoldo